วันศุกร์ที่ 21 มีนาคม พ.ศ. 2551

Xbox 360 Tony Hawk: Ride Skateboard Bundle

Xbox 360 Tony Hawk: Ride Skateboard Bundle

Tony Hawk: RIDE Bundle Skateboard X360

Product Details

  • Amazon Sales Rank: #798 in Video Games
  • Brand: Activision Publishing
  • Model: 83785
  • Published on: 2009-10-31
  • Released on: 2009-11-17
  • ESRB Rating: Everyone 10+
  • Platform: Xbox 360
  • Number of items: 1
  • Dimensions: 3.50" h x 9.25" w x 29.00" l, 6.00 pounds


  • Features

  • Four different modes built into the game include: Challenge, Speed, Trick, and Free Skate ¿ in epic locations across the globe.
  • Includes the Innovative 'Ride' board controller featuring motion sensing technology, smart sensors, a contoured base and a gritty surface to ensure a good grip.
  • With no complicated control schemes to master, the game is designed to allow players to get on the board and start mastering the 100+ built in moves from the beginning.
  • Eight player multiplayer and online play support lets you and your friends feel the thrill of skateboarding together.
  • Multiple difficulty levels make the game a fun and challenging experience for people of all skill levels.



  • Editorial Reviews

    Amazon.com Product Description

    Experience the true thrill of skateboarding as never before through the revolutionary new skateboard controller in Tony Hawk: Ride. Bundled with the Ride game, the unique motion-sensitive board controller redefines the action-sports genre by translating your body motions into the game. No buttons, no thumbs, no analog sticks—just you on the board. For the first time in video game history, anyone can jump on a skateboard and feel the freedom, creativity, and accomplishment of skateboarding.

    'Tony Hawk: Ride' game logo
    Catching some air in a storm drain in 'Tony Hawk: Ride'
    Pick up and shred action.
    View larger.
    The inovative board controller bundled with 'Tony Hawk: Ride'
    Innovative board controller.
    View larger.
    Street skating example from 'Tony Hawk: Ride'
    Mini-challenges and events.
    View larger.
    Fans of board sports will love the authentic experience of the board controller, while the intuitive nature of the board and multiple difficulty settings make it a fun and exciting experience for people of all ages and skill levels. The ease with which anyone can pick up and play this game and each player's unique playing style make this a fun social game for friends and family to play together. So, are you ready to Ride?

    All About the Board
    Using full motion sensing technology, the intuitive skateboard controller allows players to physically control the action by performing various movements and gestures on the board that directly translate into amazing tricks seen in the game. Closely resembling a "deck"--a board without wheels or trucks, which allow actual skateboards to maneuver their boards--the Ride controller is built around a combination of flat and rounded surfaces. Along the majority of the boards upper surface, as well as the middle center portion of its bottom, players will find flat, level surfaces that provide for players' balance. This is countered by the rounded edges along the top at either ends, as well as the bottom outer edges. These allow for true to life trick performance mechanics which allows gamers can experience a full range of movement as they rotate, tilt and lift the board in a variety of ways to discover every trick in the game.

    In addition, the Ride board comes with features designed to maximize ease and continuity of play. These include an upper surface texture similar to the grip tape used on real boards to help maintain player contact with and control of the board, and a full set of traditional navigational buttons that allow the player to interact with the game between levels and online when it is more convenient to do so.

    Anyone Can Ride
    Tony Hawk: Ride is designed to be fully accessible to everyone – from hardcore fans to players with no prior skateboarding experience. Moving away from the open-world game environment that recent releases in the franchise have embraced, Ride is instead built around a wide range of mini-challenges and events more concerned with riding than exploration. These cover every genre in modern skateboarding and aim to focus the player's attention on developing their skills with the board. And this is easy to do with addictive and engrossing gameplay without complex button combinations or analog sticks that allow gamers to literally step on the board and play.

    Exciting, Immersive and Social Game Play
    Tony Hawk: Ride features a diverse set of trick, vert, and speed challenges that allow players at all levels to take on their friends and family as they compete with each other via "Hot Seat" game play. In addition, with robust multiplayer, online and create-a-skater modes, players can jump into a personalized and extremely social gaming experience.


    Customer Reviews

    Tony Hawk: Ride - An Honest Review4
    So I own this game, have written a trick guide for it, and overall know how to play this game. I wanted to write a review so that others can see the high and low aspects of this game and not just people that give it a score of 1 and go into a rant because they can't figure out the game.

    Let's face it folks, not everybody will figure this game out. This game is not for everybody. I am horrible at Madden. I have tried Madden games since Madden 93. After Madden 05, I slowed down with the games and they just got so complex to the point where I just stumbled through playing them. I will not rate those games as a 1 star because I am not good at them.

    The joy of this game is that it will trick you. This game is Tony Hawk to its core. This is a completely new Tony Hawk experience, and you need to learn how to play the new experience. Most people will see a skateboard controller, see the Tony Hawk name, and assume that Tony Hawk went soft on us. They will assume that Tony Hawk just tried to capitalize on the casual gamers by making an easy game where you just stand on a skateboard controller, wiggle it a little, and do a 900.

    Anybody that thinks that way will be in for quite a bit shock when they start playing this game. You should be afraid of this game. Not because it is bad, but because once you figure out how to play, you will realize that this game plays alot like Tony Hawk 1, but with the inclusion of manuals and a different way of rotating when in vert. This game is for the Tony Hawk fans. This game is not for a casual gamer. Then again, I would like to see any casual gamer dominate in Tony Hawk Pro Skater 2.

    Every single review I have read of this game that has given it a bad review, is because of 1 of 2 things:
    1.) The person could not figure out how to play, so they immediately take that as a personal attack on them, and say the game is horrible.
    2.) They did not allow for the full 4 feet of space in between objects and the sensors on the controller when calibrating the controller.

    Now onto the rest of the review...

    Learning Curve
    --------------
    The learning curve is either very fast or very slow depending on how stubborn you are about learning how to play the game. The game will start you with some tutorials, but just give you a taste and not finish off the rest of the tutorials. If you go through those tutorials, the learning curve is very small. If you do not want to do that, google my guide, and I know for a fact that the learning curve will actually be smaller using my guide than trying the videos.

    Not knowing how to play and then wondering why it is difficult would be the equivalent of me hitting one button on Madden 10 and getting mad that they did not map every single action to my A button. If you are willing to learn instead of just trying the game without any knowledge, than you will find the learning curve is not bad. In fact, it is very small.

    Gameplay
    --------
    The gameplay is split up into 5 modes:
    Speed, Trick, Challenge, Free Skate, and Vert

    I will go into each mode and explain them along with the up and down sides with each mode
    ---------------
    I will start by saying that to know what kind of score you need for maximum points on a specific session mode, just look at the default high scores. Try to beat the default high scores to get the maximum points (which is normally 15 points per session mode)

    Speed:
    In this mode, this will appear on the surface as simple, until you realize what you need to do. You need to get to the end within a certain amount of time in order to get point for your run. Most runs will give you 15 session points. Basically, you need session points to unlock new areas, skaters, and extra challenges.

    What you need to do as you go through the run is collect the green bubbles which take time off of the timer going up to make your run shorter. Some of the good bubbles, like the 3 and 4 second bubbles, you have to hit a jump or a specific grind to get them.

    The biggest issue with this mode is that it is a speed run. This is Tony Hawk here. We want tricks and insane, outlandish combos.

    The upside is that the mode is fun. For the people that can't figure out tricks and you want to have a Tony Hawk Ride party, just let them play this mode.

    Trick:
    This is pretty self explanatory. Try to hit a run and get the high score.

    Doing tricks is very easy. Anybody that has trouble should google my guide and see how to do tricks. They are super easy.

    Once you figure out how to do tricks, on casual, unless you miss a jump, which is rare, the game present no challenge, and doing tricks is too simple.

    Taking the difficulty up to Confident or Hardcore makes trick mode much more fun.

    Do not complain about tricks being hard or the controller being unresponsive. I am a 250lbs man and can hit any trick in the game. I do not know what other people's problems are. I almost went into a rant again about people saying games are bad because they are bad at them, but I will hold off.

    Challenge:
    This is actually my favorite mode of the game. The challenges will start easy, but ramp up as you go through the later stages. The challenges will challenge you to keep up trick transitions and combos.

    The only gripe I have about this mode is that you truly need to know what you are doing in the game and how to do all the tricks before this mode starts. In Tony Hawk: Ride, you will just be plopped into the challenges later on in the game and the game will just expect that you already when through all the videos.

    One challenge in particular, the challenge is to do an advanced grab over a break in a QP, then jump onto small bleachers, grind them, jump off onto a manual, and then jump onto another set of bleachers to finish off the combo. The problem is that the game never explicitly tells you, "Hey, We are doing something new, go watch the tutorial video on how to do it" Because of this, even myself, I would find myself scratching my head trying to figure out how to do some of this stuff. The game literally assumed that you will go through the beginning tutorial stuff, and then choose to personally go through the other training videos and never really say anything about the fact that is a a good idea to go there since there is no other way to know how to do some of the stuff it tells you to do outside of a google search.

    Other than that, challenge mode is amazing and super fun.

    Free Skate:
    This is what it is. Just skate a run for fun. That is it.

    I don't have any gripes with this mode as it is good for practicing.

    Vert:
    This is also what it sounds like. Vert is pretty fun. Popping the board up at just the correct time to hit a 720 is very satisfying.

    The gripe I have with this is turning in Vert. Sometimes it makes sense to tile the board back, but you should be tilting it forward. Really, you do not need to turn in Vert unless you are going for acheivements (well, one or 2 half pipes require you to turn just after you launch down, but that is it)

    Other than that, Vert is super fun. The way to do big spins to to pop your board near the top of the pipe, and learning the timing is half of the fun.

    Sound
    -----
    Like every Tony Hawk game, the soundtrack is awesome. The songs are good. The sound effects sound great.

    Really, not much needs to be said since there is nothing bad. Good sound effects, good soundtrack.

    Graphics
    ---------
    This is one area where this game is getting set to 4 star from me. The graphics are not near as good as what Activision has shown from other Tony Hawk games on the 360. Project 8 and Proving Grounds (the latest Tony Hawk) put this game to shame by far. This is the latest Tony Hawk, so it should at the very minimum have graphics that are on par with its previous installment. The graphics on this make the 360 version look more like an average wii version and is definately not the eye candy we got with Project 8 or Proving Grounds.

    Story
    -----
    Yeah, just kidding. This is not THUG or THUG 2, there is not story.

    Overall
    -------
    This is a great game. It plays and feels like a good Tony Hawk game. The controls feel right and doing tricks is satisfying. Trust me, once you learn how easy it is to do flick tricks from an ollie setup, you will be like me and fall in love with the flick tricks. I love going from flick trick into grind (not a 50-50, but something wierd for fun, like a salad grind), jump out of the grind, hit a manual, do a pop shove-it, then jump back into another grind. That seems like a lot, but it is my favorite combo and just feels satisfying to hit.

    This game is great because you are not just hitting a button to do a trick. Yes, you are doing a motion that possibly has nothing to do with the real trick, but it still incredbly satisfying to hit tricks in this game.

    That satisfaction of hitting the tricks is what makes this game so incredibly fun. This game would have gotten 5 out of 5, but the graphics are very sub par for a Tony Hawk game, so it lost a star for graphics, which is a very valid reason to take a star off.

    Poor Hardware Ruins a Good Idea1
    My wife and I saw this in the store and thought it sounded like fun. Took it home, and the first board wouldn't calibrate. After an exchange, the second board got through the calibration, and started training.

    The idea is great. Even the plans for the controls seem decent. Unfortunately, the board fails completely. It either registers moves you didn't try to do, or fails to register the moves that you did. While you can pull off some cool tricks, usually they're by chance and not at all what you intended. Even getting through the tutorial is difficult, if not impossible, as on my board, at least, the "flick tricks" don't register. Doing google searches shows that I'm not the only one having this problem.

    We ended up skipping the flick trick part of the tutorial, and playing through. Things got better at that point, and we had some fun doing the initial challenges, races, and trick competitions. However, as the challenges get tougher, the failure of the board to register what you're doing becomes increasingly frustrating.

    In all, it provided a couple hours of enjoyment, but definitely not worth the $120 pricetag.

    ...I didn't think I would, but I do.4
    Based on some reviews, I thought this game may disapoint, but I really enjoy it. It took some getting used to and a lot of balance, but it is a lot of fun for families. I'm not a gamer, so I had no previous expectations from Activision or the builders regarding the franchise. I thought the skateboard was well built and responsive. I thought I would be terrible, and I figured it out in a couple of hours, laughing (hard), the entire time. If you want something fun to do with the kids buy it! I thought it was worth the $ especially if they make another game for this perriferal.


    Price: $79.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

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