วันเสาร์ที่ 18 ตุลาคม พ.ศ. 2551

Resonance of Fate

Resonance of Fate

Battle in action movies fantasy characters firearms in a game-time semi-real. Pull spectacular precision movements and attacks through this special mode for the number of enemies together. This extraordinary story is built around a giant clock tower and dig deep into the target machine and control. master circles illustrate the depth of this wallpaper dystopic world. Customize your characters and give them a unique appearance in the game and cinematics. allows complete customization of weapons your character to possess specialized weapons unlocked or purchased parts in the game Customize and change the look of your character to unlock the costumes of the street.

Argument
The civilization on earth has long been forgotten by the world before the rest was burned lush it was. Originally built as an experiment in the system of life support, Basel is now the only place where humanity can not sustain life. In the role of PMF (private military) group (Vashyron, Zephyr and Leanne) must find and complete missions for clients to take them on a journey that will reveal the truth of Basel.

The developer
RPG experience on the development computer, Tri-Ace behind the vision of all new destination in a steam punk world. The development of computers Tri-Ace has had a hand in developing some of the most famous RPG franchise Star Ocean Valkyrie Profile. Saw and Tri-Ace this destination resonance, which adds a new genre to a new game system around action movie playing with weapons and the steam-punk style in the world .

Product Details

  • Amazon Sales Rank: #761 in Video Games
  • Brand: Sega Of America, Inc.
  • Model: 010086680393
  • Published on: 2010-02-28
  • Released on: 2010-03-16
  • ESRB Rating: Teen
  • Platform: Xbox 360
  • Number of items: 1
  • Dimensions: .57" h x 5.30" w x 7.48" l, .20 pounds


  • Features

  • Battle system - Battle in fantastic cinematic action as your characters wield firearms in a Semi-real time gameplay system
  • Invincible mode - Pull spectacular moves and precision attacks through this special mode designed to chain enemy attacks together
  • Unique story - Built around a gigantic clock tower like machine, the story will delve deep into fate and the machinery that controls it
  • Beautiful environments - Masterfully crafted environments pepper this title to illustrate the deep tapestry of this dystopian world
  • Customization - Customize your characters and give them a unique look within the game and cutscenes



  • Customer Reviews

    If this is wrong, I don't wanna be right.4
    For summary judgment, skip to the very bottom.


    I'll never understand Sega's game release date logic. They often release some simply outstanding games (Skies of Arcadia, Valkyria Chronicles, Sonic Adventure, NiGHTS on Sega Saturn, Shining Force, and now this), but when they release them, it's amidst larger, more notable games, and as a result the Sega games get kicked to the curb. In particular they did that with Valkyria Chronicles - it was released, surrounded by two of the largest games at the time, Call of Duty: World at War and Gears of War 2. It never stood a chance. Nevermind the fact that Sega never even bothered to advertise Valkyria Chronicles in GameStop or Amazon or any other game store. I only knew about it because I specifically target RPGs. We've got people who are just now playing the game, realizing that they skipped over a classic.

    Resonance of Fate is/will be such a game too.

    Overshadowed by the hype that is Final Fantasy XIII and God of War 3, I fear that this one will go under the radar and not get played for two years like its brother. If you're reading this review, hopefully you're at least curious, or maybe you just weren't impressed by Final Fantasy XIII. I suppose it's possible you already beat that game and moved on. In either case, this review is going to be a bit difficult to follow, because I have to exert extra effort into how to express what I think about this game. Not bad, just...different.


    RoF takes place in the distant future, where humanity has so destroyed the world that the majority of the population is gone and dead. Before their end they created a large machine, called Basel, that is designed to purify and replenish the earth. It was not able to do this, as the remaining population decided just to live on some of the levels of Basel and ended up ruining it. It's livable, but not able to do what it's designed to do. The story unravels slowly as you are introduced to the various characters of the game. Unlike other RPGs, there is no "meeting" your party. You start with all three of the characters you'll be using, and though one or two may leave or be otherwise not available at times, generally you're working with the three. There's a reason for this - the battle engine, which I'll get to later, works best when you have a full staff. IT's not for nothing though: there's something to be said about a game that actually shows its male characters watching porn while the female character is taking a shower...then cracks jokes about the size of said female character's breasts (no, there is no nudity displayed!)


    The graphics in RoF remind me a lot of Infinite Undiscovery, Star Ocean: The Last Hope or Magna Carta 2 - where everything looks like the screen is at maximum contrast and sharpness and things just "pop" at you. This can be good or bad - it's an acquired taste and certainly not nearly as visually stunning as Final Fantasy XIII, but it's not a horrible looking game, either. In fact some of the towns and buildings you'll visit are quite detailed, down to things moving in the background and the changing from day to night (something very few RPGs do anymore, by the by) as you adventure. There are a given number of game engine cutscenes, and a select few CGI full motion ones. What is there, is fairly short and not designed to be the focal point of the game by any means. The cutscenes last barely a minute each, and are snippets of the overall story. The majority of it is told through the quests and the dialogue between the characters, so if you're not a fan of reading, you might want to skip this game.


    Don't expect to see the usual swords and spears of other games. RoF uses guns and other artillery to get the job done. These guns can be customized with different parts to make your characters as powerful as you want them to be. Your weapons also have levels of their own besides the characters' levels. As you level up, you gain various skills and enhancements that make your characters more potent in battle...and trust me, you'll need them. Some battles are extremely simple, but you get to bosses that use certain strategies that will push your skills to the limit. In regular battles there are times you seem invincible; some bosses can bring you to your knees with a few shots. It's that random. You can run and shoot in given directions, jump and shoot your enemy into the ground, or juggle your enemy into the air from below. There are a variety of other techniques that you can leverage to assist you, all of which require a lot of multitasking to do. It's not the type of game you can button mash your way through - maybe a few of the regular enemies, definitely not the bosses. For example, you might run, but be stopped by a boss who levels you with a major attack. Depending on how much damage you'd taken up to that point, you might be sent into critical mode, which makes you so weak that all you can do is shoot and run away; no fancy tricks. One more hit, you're dead, and have to try all over again.


    Without going into too much detail about the battle engine, know that it feels like a mish-mash of a number of games from the past: Max Payne, for the acrobatic gunslinging; Wild ARMs, just because; and a pinch of Dark Cloud, in that the enemies you defeat hold the key to "rebuilding" the world around you. As you slay each enemy, you'll gain energy hexes that are used to navigate the world. This naturally forces you to do battle in order to advance in the game, and discourages you from running from every enemy. You really shouldn't be about running anyway...because you'll come up against a boss that will mop the floor with you in short order if you don't keep your party sufficiently powered up. If you're feeling adventurous, RoF features a number of difficulty levels that you can unlock as you beat the game, each one incrementally more challenging than the ones before it, with the base level being difficult enough as to frustrate most reviewers. If you're a glutton for punishment, the game will give you what you came for. However, I want to warn you: The battle controls are a bit difficult to learn. There are so many controls that make use of basically every single button that they can be overwhelming. There is a full on training section; use it. DO NOT try to just jump into the game and start playing without going to the training, because you will get killed and you will get confused, I promise you!!!


    Resonance of Fate is a throwback to older games such as Ninja Gaiden, Mega Man and the NES versions of Metal Gear, where you'll encounter bosses that are so cheap that you feel compelled to defeat them no matter the cost. To the game's credit, it never feels like you're underpowered or underleveled, because you were forced to grind to unlock the energy hexes. But it's the tactics used by the bosses that will frustrate you - attacks that take nearly 10x the damage you're accustomed to taking up to that point, attacks that go the full range of the map, and attacking you from behind cover. But it gets better: the game rubs this dynamic in further when you die, because you're given essentially three options. Load your game, which means you're strolling back however far from wherever you last saved; Retry, which lets you try again to beat the boss without walking back to him at a cost of 200 Rupees, or Retry in Hero Mode, which lets you try again to beat the boss without walking back to him AND gives you enough power to do some major damage, at a cost of a staggering 20,000 Rupees. It's entirely possible these amounts go up as you progress each chapter; I didn't die enough times to verify. But you can't help but be absolutely livid at the notion that a boss used a cheesy tactic to take you out, costing you precious money to get a second shot at him. It actually encourages and energizes you to beat the snot out of him when you regenerate. What's worse though, is that if any one of the three characters dies, it's Game Over. There is no reviving in this game, which just adds to the challenge.


    IF I had to note the most impressive thing about the game, it's the music. Clearly, Star Ocean was inspirational when deciding what tracks to compose for this game, because it's just as well orchestrated and intricate as SO. Every theme you encounter has an epic feel without being too overpowering or loud; and the battle music changes depending on what you're doing at any given time. I can assure you that I'll be getting the soundtrack...that is, if one is ever released, which it probably won't be.



    In summary: do I recommend it? Absolutely. This is a sleeper hit for sure. It's a shame that it is being overlooked in favor of other more notable games, and it's even more a shame that Sega has not pushed this one harder. It almost seems like Sega has just stopped emphasizing the US market since the failure of the Dreamcast which is unfortunate: if not for them, we wouldn't have the types of games we have now. Resonance of Fate is a must try. Even if you don't feel comfortable buying it just yet, rent it at least.

    One of the best RPGS I've ever played5
    I'm not going to list anything about plot here. Odds are, if you're the one buying this, you've already read the wikipedia page and looked up about a dozen other reviews. Relatives who are considering buying this for their 14 or older son, if he's into this kind of thing, he'll love it.

    So, there's a lot of people comparing this to FFXIII, aka Final Fantasy 13, which is unsurprising, as they are both Japanese RPG games released within a week from each other. This is where the comparisons end. This is not a FFXIII review(read my review of that, though). This game stands alone and does (almost) everything right. It uses a battle system which is turn based, involving moving your characters independently towards enemies, charging up your weapons, and unloading an entire gun clip into them. It's violent, but only in the sense that there are guns. There's no blood or gore that I was able to observe, but there's a lot of gunshots, and let me tell you, after strategically placing your characters and attacking the enemy, it is incredibly satisfying hearing those shells drop in surround sound. It's really hard to explain how this game works--you have to play it to really experience it. What really keeps this game from shining is that it provides you no tutorial. I spent an hour just walking around the beautifully rendered city in the game, observing the amount of detail put into the steampunk monstrosity. The characters are drawn in a Korean fashion, with exaggerated expressions, gray eyes, and dull clothing, but I can tell you that I found their designs instantly more appealing than most of the ones I've seen in anime style games as of late. The expressions are realistic without trying to acheive that kind of hyper-realism that comes off as just plain creepy. Fans who have seen Final Fantasy 7 Advent Children know what I'm talking about here.
    I get that I'm rambling, but here's what I'll tell you: the soundtrack is beautifully composed. The characters look great, as do the environments. Be warned, this is not a super duper high budget game: it is not Bayonetta, which had tons of money poured into it for advertising alone(whereas this game had none, at least in North America). That having been said, it is still very good looking, and if you own an xbox, I can guarantee it looks nicer than Halo 3.

    The combat system is actually very intuitive once you get into it and learn it, but it takes a good couple hours to understand it. If you don't have the patience to learn, and are looking for some instant satisfaction, you're missing out on this. But not giving players an instant tutorial is actually kind of refreshing. In an otherwise linear game, it gave me a sense of freedom, and it was immensely satisfying figuring it out and thinking "Ah, so that's how it works".

    Bottom Line: If you or anyone you know is into anime, rpgs, or gun blazing games, this is a must get. Anime watchers will catch references to Innocent Venus, Burst Angel, Appleseed, as well as Isaac Asimov's book End of Eternity. If you liked FFXIII, you'll like this better, guaranteed.

    Great alternative to FFXIII5
    I'd been anticipating this title's release for a while now, with it's cool premise and awesome enemy encounters. The game starts with an awesome CG intro to set the mood. From there it's a little slow for my tastes but a few hours in I couldn't put it down. The gun-based attacks aren't new to rpgs like this but nevertheless it's awesome to watch the action during fights. The graphics are pretty good and detailed, not SquareEnix caliber but they arent too shabby. If you aren't a fan of anime-style designs you might not like the characters, but luckily for me I am. I really recommend this to any RPG fan who isn't making as big a deal of Final Fantasy as most are.


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