Located in the basement of the post-apocalyptic destroyed the Moscow subway in 2033 is a story of survival of intensive underground, where the fate of humanity is in your hands. In 2013, the world has been devastated by an apocalyptic event, destroying almost all of humanity and turn the surface of the earth into a toxic desert. A handful of survivors fled into the depths of Moscow Metro, and human civilization has entered a new dark age. The year is 2033. A whole generation has grown up under the earth and the underground station besieged struggle for survival of the city between the mutant horrors and wait outside. Artyom six years, born in the days before the fire, but grew underground. Having never ventured beyond their station of Metro City, a desperate mission triggers a fatal event in the heart of the subway system to warn the remnants of humanity from a terrible threat was imminent. His journey takes him into the catacombs beneath the earth to forget the desolate moors above, where their actions determine the fate of humanity. Metro 2033 is a fascinating atmosphere shooting the first person driven by the latest technology to offer incredible images. The testimony of the horror of the flow of everyday life of society in constant fear. Brave the dark tunnel in which the mutant hunt their prey and hide ghostly spirits. Discover the arid surface of the city, based on his gas mask and rifle to deal with a poisoned world and the creatures that lurk. Nerves of steel and prepare to face the horrors that await .
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nothing run of the mill about it
Over all this game may rank with Dead-Space and the original Resident Evil as one of the scariest games I have ever enjoyed!
Gameplay: 4/5 the game perfects the idea of a "real-time" inventory system, unlike many FPS's when you are outside of a safe zone (metro stations in the game), you are in a constant state of danger there is no menu to pause the game and recheck your objective or to take and overview of your weapons. Everything is done in the open so even the simple idea of looking at your compass to see where you are going or reading your journal to remember what you have to do next means you are putting your weapon down and putting out an open invitation for attack. These elements add to the suspense and tension making the game very immersive and very scary! The AI in the game is superb giving a great amount of believability and difficulty, having your flashlight on draws the attention of enemies but leaving it off will allow an enemy to sneak up on you as many times as you sneak up on them.
The only detraction I can think of to the gameplay would be that Metro 2033 was advertised as a RPG and there are very few if any RPG elements in the game; however, this is quickly forgiven and forgotten once you play the first few chapters.
Story: 5/5 I have only been able to read Dmitry Glukhovsky's Metro 2033 in German as an English translation has not been released anywhere in North America and last time I checked it had not been released in Europe either. I am in not way fluent in German so while i enjoyed the book I can not be completely sure I understood the entire story and all the character development. That being said the narrative of the game is amazing the story and mystery in the game are executed perfectly and kept me interested the entire play-through.
Graphics: 4/5 the visuals are stunning especially when traveling through the surface of Moscow (or whats left of it). The use of shadows and light add to the tension in a way that only the best horror movies, games, and other entries into the genre have achieved before.
The biggest detraction would be that in most cases you don't get a chance to enjoy the environment because somethings trying to kill you. Another big negative would be the metro stations or safe zones, with few exceptions every station begins to look the same and is easily navigated.
Sound: 4/5 just like the graphics almost every sound seems to add to the experience, you will get as many startles from a gun shot or sudden roar as you will get chills down your spine from a far off scream or howl. Paranoia from an empty can being kicked far off in the distance occurs pretty frequently as well!
The downside would be the racket in the metro stations, the background noise is repetitive here and almost drowns out the important conversation you might actually want to hear.
Overall: 4/5
Pros: amazingly immersive! enthralling story, and incredibly scary!
Cons: every other thing in the safe zones.
An early partial review of Metro 2033
Greetings and thank you for reading this,
I picked up Metro 2033 on midnight release and have logged only a short time in game but I thought this may help some on the fence about it. With little time in I will keep my comments short and related to my findings.
The first thing that stuck out to me was the graphics. Now again I'm only early on in the game but when you watch the initial cutscene you can see that the graphics are a bit stale and dated. Not to say that its another "Turning Point" or "Legendary" title because there is a game underneath the graphics that is worth the time and they are a step above the above mentioned titles.
The plot is engulfing and will likely pull you in if you were a fan of Fallout 3 like I was. The polish is not on par but there is definite meat on the bone of this title and the concept of a post apocalyptic russia battered by Nuclear warfare where the citizens have moved underground and formed their own independent communities separated by tracks and blockades is strong.
You take on the character of Artyom who has been surviving now for over 20 years in his own station. There are mutants all over the tracks and the overworld- created by the environment itself either by radiation mutation or by other more complicated reasons. A plot device that is a bit different than other similar games is that you must wear a mask when outside the confines of the underground tracks due to toxicity of the air. There is a meter that shows you the amount of air left in you tank via a watch that you must keep an eye on. This reminded me a bit of Lost Planet.
Still, I felt as if I was playing a game from about 2-3 years ago in terms of graphics. The engine is just fine though you will see definite problems with the movements of mutants and the staged events. you will also see some mapping issues and overlap. Early on there was a button contextual moment similar to Heavy Rain and I would imagine that they are adapting the GOW formula of timed button sequences. It is a first person shooter first and foremost and I would pretty much ignore the RPG undertone of reviews. It's there but minor at best. I liked the way the plot had some set pieces that you must navigate similar to Half Life 2 but again, not that quality.
Overall I will grade it as follows but I will adapt this upon further play.
Graphics- 7-8
gameplay- 7-8
story- 10 (for those who like the wastelands) maybe an 8 otherwise
sound - 9 (pretty good ambiance)
Replayability - unsure
Overall I give it an 8.5 early on.
I don't wish to write more now. Just some early impressions that may help you make a decision. Being a fan of the concept itself I'll play this one for the story itself and forgive it for its imperfections- just know that they are there and against a title Like GOW3 (which I also purchased) it is night and day as you might expect. I think it depends on the flavor you like. If you were jazzed up to get this one you will likely enjoy it. If you are on the fence about it I'd suggest a rental to see if it fits your needs. Thanks for your time.
Gritty Goodness
This is a very good game. What I like is atmosphere (plently of that), story (finally something different), and gunplay that doesn't seem unfair. It gives me the feeling of Dead Space and Condemned Criminal Origins (being constanlty on edge and isolated). It is a balance of shooting anything that moves and conserving your ammo. If you get surprised, your tendency is to keep firing until it quiets down. This leads to low ammo and the fear that you will run out before your next safe zone. All you're trying to do is survive the trip from station to station.
This an old-school-type FPS for gun mechanics; not so much precision. If you are used to the mature mechanics of Bioshock, Mondern Warfare, and Halo, this game will bother you. It took me time to get used to it, but I don't mind it at all now. The gun mechanics match the feel of the game.
What appeals to me the most is that it is different. Theme, situations, locale, and style; and the different ways your items are used, hand crank light and gun and gas mask.
The game is missing the next iteration of game mechanics polish on some aspects (ie., I've seen this done better in another game). This pulls me out of the game at times, but not enough to detract from the game experience. For example, wonky AI, the barter system isn't at deep as advertised (don't generally regret not upgrading guns-ammo is so precious), and inconsitent stealth. The one thing that is consistently bothersome is that some enemies are always trying to bit off your knees, so you're always looking down and shooting (shotgun works the best here). Also, an improved melee mechanic would do wonders for this game.
This is an on-a-rail-type FPS with great set pieces and a variety of situations and not a in-your-face, run-and-gun, unlimited ammo type FPS. I would recommend this game to anyone that the game style appeals to and if you're FPS-multiplayer-hardcore (wait for used).
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