Final Fantasy XIII on Xbox 360
Product Details
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Editorial Reviews
From the Manufacturer
From the creative minds behind FINAL FANTASY VII and FINAL FANTASY X comes the latest installment in the critically acclaimed series. As FINAL FANTASY VII was for PlayStation, and FINAL FANTASY X for PlayStation 2 computer entertainment system, FINAL FANTASY XIII will be the first numbered FINAL FANTASY title for the PlayStation 3 computer entertainment system and Xbox 360, and will look to once again reestablish the series as the RPG brand. Players will follow Lightning, Snow, and the other heroes who are dealt a hand of fate by the god-like fal'Cie. Cursed and regarded as enemies of society, they have the world against them and nobody to rely on but each other. Will they find the strength within themselves to break free of their curse and determine their own fates, or will they succumb to this higher power? With a story that is sure to connect with players' hearts, diverse new characters from world-renowned creator and character designer Tetsuya Nomura, and exciting new gameplay features centered around an evolved Active Time Battle system, FINAL FANTASY XIII will be the pinnacle in gaming experiences.
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Cocoon — a utopia in the sky. Its inhabitants believed their world a paradise.
Under the Sanctum's rule, Cocoon had long known peace and prosperity.
Mankind was blessed by its protectors, the benevolent fal'Cie, and believed that tranquil days would continue forever.
Their tranquility was shattered with the discovery of one hostile fal'Cie.
The moment that fal'Cie from Pulse — the feared and detested lowerworld — awoke from its slumber, peace on Cocoon came to an end.
Fal'Cie curse humans, turning them into magic-wielding servants.
They become l'Cie — chosen of the fal'Cie.
Those branded with the mark of a l'Cie carry the burden of either fulfilling their Focus or facing a fate harsher than death itself.
A prayer for redemption.
A wish to protect the world.
A promise to challenge destiny.
After thirteen days of fates intertwined, the battle begins.
Features
The Characters
Lightning This solitary young woman speaks little of herself – even her true name is a mystery. She is known to others simply as "Lightning." | Snow An irrepressible, fiery young man, Snow dives headfirst into danger using nothing but his powerful physique as a weapon. | ||
Vanille Vanille is an endearing young woman with a relentlessly sunny disposition. Her bright personality gives no hint of the dark resolve that lies within. | Sazh Sazh is a friendly, cheerful man who is never without his curious companions – a chocobo chick and a pair of pistols. He is quick to banter, but also keeps a mature perspective on matters. | ||
Hope Hope has enjoyed a markedly uneventful youth on humankind's haven of Cocoon. His life is turned upside down at the hands of the Sanctum's Purge. | Sera Sera is Lightning's younger sister and Snow's fiancee. Always showing concern for Lightning, she has an inner fortitude that allows her to make her own decisions without relying on her older sister. | ||
Fang Fang is a mysterious woman who is working with the Sanctum military despite bearing the mark of the detested l'Cie. She has a strong-minded personality and is unconcerned with trivialities. |
Customer Reviews
First Impressions-- an Interjection
I'm only a few hours in to the game, but my experience is already so sharply different from what I've read online that I'm going to add my two cents a little early. I will address the two big controversies that are fueling a lot of misinformation: the Xbox 360 version's graphics and the linearity of the gameplay, both of which have been grossly exaggerated.
Playstation 3 owners are very disappointed that Square-Enix has given so much support to Microsoft lately, and FFXIII going multiplatform was to many an abomination to God. I get it. Really, I do. This happened about fifteen years ago when Squaresoft shifted support from Nintendo to Sony after giving us Final Fantasy I, II(US), III(US), Chrono Trigger, and Secret of Mana, all of which I played and loved as they were released. Nintendo was THE Square system back then, just as many feel Playstation is today. But times change. Instead of being grateful that FFXIII is MULTIplatform instead of a Microsoft exclusive, many Sony fans and professional critics have started a smear campaign against the 360 version that has gotten way out of hand.
The Final Fantasy XIII graphics for the Xbox 360 are inferior to the Playstation version. The CGI video is compressed and the in game graphics are of a lower resolution. The framerate and loading times on the Xbox 360 version are better than on the Playstation. HOWEVER, if you are running the game on a reasonable sized television, the graphical difference is NEGLIGIBLE. The game looks absolutely fantastic to me on my modest 36" LCD screen. On all the online HD video comparisons I have seen, I see NO DIFFERENCE AT ALL between the two versions, with the exception of a little more tearing on the character's hair from time to time (I only noticed this after rewinding about six times,squinting, and holding my mouth just..so). So the bottom line with the graphics is: unless you are playing on a very large screen TV and have an obsessive attention to graphical detail, the XBOX 360 and Playstation versions are graphically identical.
Now for something just a little more important: the gameplay. There is a lot of hate for the linearity of the gameplay, so much so that it's already cliche and the game just came out this week. Phrases like "Corridor RPG," "Like a tunnel," and "Mash forward and A, then repeat," are floating around. This is true for the first HOUR, as it was for FF VI and VII as I recall. After that the maps start branching out a bit more, and much later the game world opens up for exploration (as is commonplace in previous final fantasy games). Final Fantasy and Japanese role playing games in general have always been very linear in nature. FFXIII has been streamlined a bit to emphasize the narrative and action, favoring momentum over the illusion of choice. But the extent of this has been greatly exaggerated. After the first hour, the maps are no more linear than any other FF game since VII. They are more or less straight forward with a few little detours and dead ends with extra enemies and chests. It is true that there are no towns (on the first disc anyway), but there is a shop at every save point. It is NOT true that you can not level up or customize your characters. About two hours in you are introduced to the leveling system, to which you invest experience points for skills that build up XIII's version of the job system. The battle system is a lot of fun, and is essentially the old school Active Time Battle system that started with FFIV, but streamlined for a much faster pace. It is true that you only actively control one team member at a time, but it works.
Much has been said about FFXIII as a technological marvel. The graphics and art design are gorgeous. Fully rendered cut scenes take the place of virtually all in-game dialog (no text bubbles!). The game has a level of shine and polish rarely seen in video games, regardless of whether you buy it for the Playstation 3 or Xbox 360. But for all this advancement, the game still feels very traditional. Playing it doesn't feel much different from Final Fantasies of old, going back to Super Nintendo days really. I've been a Final Fantasy fan since the first installment back in 1987. I've watched the series grow, triumph, and falter. So far I'm very pleased with Final Fantasy XIII, and am excited to see what happens next.
~30 HOURS IN . . . I QUIT!
[SPOILER FREE]
A veteran of Final Fantasy 1, 4, 6, 7, 8, 9, 10, 12 and Tactics, for the first time, I have finally given up on a Final Fantasy game. Here are the contributing factors:
LINEARITY:
This word has been used so much in reviews that I feel it needs to be re-defined. Are the maps linear? In a general sense, yes, but there are dead ends, forks and roundabouts en route to your destination. You aren't walking down a hamster tube the whole time as some would have you believe.
However! One often FEELS as if they were walking down a hamster tube because this game lacks things that most great RPGs have in common:
Decision-making!
A good RPG should NOT be a novel. A good RPG should be more like a CHOOSE-YOUR-OWN-ADVENTURE-type book. In an RPG, there is no little to no fun in following a story that is completely predetermined.
Variety!
In the ~30 hours I've played this game, not once have I seen any side quests, mini-games or other distractions.
STORY:
To be honest, I found the general story behind FF13 much more interesting than the story of FF12. Despite that, it still falls short of the superb storylines found in games like FF 4, 6, 7, Xenogears, Chrono Trigger and the Lunar series.
MUSIC:
Being honest again, I did think the title music was very good, as was the choir-driven boss music when you fight Barthandelus . . . ~20 hours later! All the music in between was either too soft to hear, some funky jazz stuff that needed to stay in Kansas City, or some weird drum and bass jungle beats.
Nobuo Uematsu is not god. There are other composers who have also cranked out great video game soundtracks: Yasunori Mitsuda, Hitoshi Sakimoto and Masaharu Iwata, to name a few.
But what all those great composers possess, is the ability to match the music to that particular moment on the screen.
Simply put, in FF13, most of the music doesn't fit the moment. The battle music is especially pathetic. Real good battle music should really get you in a MOOD to beat some guys around, not lull you to sleep.
CHARACTERS:
There are some good characters in this game. My favorite would be Sazh with the chocobo chick in his head. He's not as funny as Dave Chappelle, but he tries.
On the other end, the most annoying by far is . . . you guessed it! . . . VANILLE! She has just witnessed the Final Fantasy equivalent of 9/11, and here she is grinning and smiling and running around like a ditzy schoolgirl. On top of that, she moans and groans more than most adult entertainment.
But most inexcusable is the exclusion of the most important character:
YOU! THE PLAYER!
Final Fantasy 6 realized that the player was just as much a character in the game as the others were. If you recall, during the ~20 minute ending to Final Fantasy 6, the last character introduced was ". . . YOU!"
You were a character in that game because YOU got to DECIDE whether the raft went left or right, how to split up your teams, which town the airship landed near, which characters you rediscovered, whether Shadow got saved, and so forth.
So although Final Fantasy 13 has some good characters, in the end one ultimately feels detached because the player is not PARTICIPATING along with them.
WORLD MAP:
The lack of a world map was a terrible idea.
At the very least, a world map gives one the ILLUSION OF FREEDOM. You may be forced to walk down a mountain path on a world map, but you may also see villages on the other side of those mountains, seemingly inaccessible and mysterious. It may make you want to play the game more so that you can discover more of the world. In addition, it gets rid of the feeling of tunnel-vision claustrophobia that one gets in this game.
I had a hard time visualizing the world of FF13. Another thing that a world map does, is give the game some cohesion. Instead of just walking into towns, you now know where those towns and dungeons are in relation to each other. If you think about it, just about every major fantasy novel has a map.
I wonder why . . .
COMBAT:
In a nutshell, the combat is basically a dumbed-down version of the combat found in FF12. Instead of programming the actions of all your characters, you merely pick what task they should be doing and they automatically go out and do it.
If only your characters weren't so bloody stupid!
There are bonuses for characters attacking the same target. But guess what? If you have Lightning help out Snow, in the hopes of taking out that monster faster, what does Snow do? He switches over to the monster you just left! You can have 3 characters in your party fighting 3 individual battles.
So much for teamwork . . .
If the leader in the party dies, it is game over. The Medic often seems oblivious to this fact, healing characters that are not a priority, especially when you're at 245 HP and almost dead.
Early on in the game, there were some nice touches to spice things up a bit: You could find enemies that were fighting amongst themselves or change the weather to fight different types of enemies. A nice try at variety, but the developers didn't follow through with it or include it as often as they could have.
SUMMONS:
Not only is it mandatory to fight Eidolons, but once you get them, the reward is very small. Instead of the powerful creatures that laid waste to everything in sight, the Eidolons are now about as dangerous and effective as a Navy Seal with a Super Soaker. The Eidolons are good for healing and that's about it.
TOWNS:
There ARE towns in FF13, like Palumpolum . . . but they're just set-pieces, places where you fight your battles, not buy your gear.
STORES:
I thought the idea of "computerized stores" at the Save Points made sense for the futuristic world of FF13. After all, you are reading this review on Amazon, which is basically the same thing and here it is 2010.
But I was disappointed in how the upgrade system worked. While it is easy to pick out the best weapons and accessories, there is no indication of what materials actually DO and how they will help you meet your upgrading needs. You basically have to do it by trial and error, which is further complicated by the fact that gil is nearly impossible to come by.
POLISH:
The game is definitely polished and has some nice touches. I like the text on the load screens bringing you up to date. I liked the short animation of the character's faces on the Status screen. I liked the "Datalog" encyclopedia. A few other things. But if you take a piece of gravel from your backyard and polish it, is it worth anything? No. Although it looks nice on the outside, deep down it's still a worthless piece of gravel. FF13 may be polished, but polish means nothing when the original material is severely flawed.
GRAPHICS:
There is a reason why I mention graphics last, and that is because in an RPG, graphics are not all that important. Part of the joy of fantasy is using your IMAGINATION. Unfortunately, as graphics have gotten more life-like, less is left to the imagination. Sometimes for the better, but often for the worse.
That being said, the graphics in FF13 are definitely impressive, even on the Xbox 360. Honestly, I don't feel like I'm missing much graphics-wise by not playing it on a PS3.
CONCLUSION:
Is Final Fantasy 13 a terrible game? No. Like I said, it has its good points and it is polished up pretty well, but deep down, there are severe flaws that ultimately made this game unenjoyable for me. It's not much of an ROLE-playing game when the most important character--the player--has little to no input or ROLE at all.
True Review
Final Fantasy XIII.. Ah such a topic of complaint. However keep in mind that the people writing these other reviews have not even scratched the surface of this game. IT CAME OUT YESTERDAY. Yet they complain about how bad it is and they are only 3-5 hours into the game.
The graphics... 5 stars, beautiful absolutely amazing.
Battle system... 5 stars, completely new and stunning, an earlier review said that it was just mashing the A button, well the first 5 hours.. DUH! its completely new, they break you into it over time slowly so they dont confuse you, at first you can just push A to win. They apparently havent gotten to paragrim shifts and all that good stuff which would be entirely confusing without the slow introduction to it.
story... 3.8 stars, It's an amazing story!... but don't get me wrong, final fantasy has definately done better.
voices... 4 stars, i would say 5 stars, but the pre teen girl is high pitched and obnoxious like you wouldnt believe.
I will go into more of a review as i myself get farther into the game, but as of now there is no real reason to complain, it is just a game that you should BE PATIENT with and not hope to grasp the entirety of it within the first few minutes.
Please comment on this review if you wish to know more at anytime. I will try my best to keep updated at regular intervals.
UPDATE*********
I am now a bit further along into the story, and as for the people that complained about it being too linear with no side quests or anything here goes:
This game has really opened up ALOT it is now more free roaming than it was in the begining, I still engulfed in the story and it hasn't been hurt at all by the NOW AVAILABLE side quests.
voices i'm still liking, even the girl has grown on me.
Graphics still superb and beautiful
battle system.. This changes and alot from the begining of the game, it is no longer just pressing the A button over and over, you can switch styles, choice attacks and who to attack tactically during a battle and yes this all actually helps you win, it matters who you defeat first.
This game is REALLY quite fun. i bet most reviewers now change their reviews about how linear the game is and it starts getting better reviews, will still keep updated as i go along in the game. Please rate if this review is helpfull :)
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