Infiltrate into the world of the state of the art of combat with Call of Duty: Modern Warfare Combat 2 for Xbox 360. With unique, friendly "Combat" buttons on the reallocation of stolen usual, make your opponent without any display of defending their tactical skills, with excellent control and precision. Backlit analog stick immersion, digital camouflage design and ergonomic handle, press the fight against the controller in the first line of military games. With a cable ensuring 9.8ft game without delay, is the weapon of choice for modern warfare.
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Customer Reviews
Buy it if you love Modern Warfare 2 multiplayer! Remarkably high quality third-party controller
After using the Mad Catz Modern Warfare 2 XBOX 360 controller (camo color) almost non-stop since Modern Warfare 2 released, I can say that I am happy with it overall. If you're a big fan of Modern Warfare 2, and can see yourself logging a ton of hours into the game, I can recommend the purchase. It comes with a bonus "combat case" that is basically a plastic case for the controller - not very useful. It is possible to buy these controllers at Walmart without the combat case, for $5 cheaper (do it). If you already have plenty of 360 controllers, or are not a HUGE fan of the multiplayer, you should probably put your $50 towards another game, like the upcoming Left 4 Dead 2 or Assassins Creed 2. Even though I have a lot of cons below, I think the pros are mighty significant, and enough to give the controller 4 stars.
PROS
+This is the coolest looking controller I have ever seen. I has an awesome digital camo color on the front with a Modern Warfare 2 logo on top, and gray on the back. I dont care for the "snow" color, but I love the camo color. And as another nice touch - when the controller is on, the analog sticks have a nice green backlight to them.
+It has "soft feel" plastic all around, so it feels great in your hands. The sides of the controller, where your palms are when you're holding it, have a grippy rubber material. It helps prevent the controller from slipping when your hands are sweating. Modern Warfare 2 is so intense, you will be sweating.
+The overall feel, build quality, materials, and presentation are great.
+There are 2 "combat" buttons on the back of the controller. The left combat button can be programmed to activate the left stick button, B, or A. The right combat button can activate RSB, X, or Y. I have the left combat button set to change my stance, and the right combat button set for reloading. This is an excellent idea, and it is nice to see some third party companies come up with some custom controller ideas for consoles. I hope a lot more custom controllers become available in the coming years.
CONS
-The biggest con: this controller is WIRED! Why on Earth would a controller for this generation of consoles would anyone be manufacturing a wired controller?! I was shocked when I first read about the controller. I am guessing Microsoft had some legal/proprietary issue with it, as the Modern Warfare 2 controller for PS3 is wireless. If the price were lower, I might be ok with this as I dont need to bother with recharging a battery, and the cord is very high quality and nylon-braided.
-The controller will cost $50 at a major retailer like Best Buy or Gamestop. As I stated above, if the controller were wireless I would be able to justify the cost. A wired controller for $40 is tolerable.
-This controller is made by Mad Catz, which has made some crummy third party peripherals before. Who knows if the analog sticks will start to wear out and become less precise, or the triggers wont work properly, or some other problem will arise months from now. The OEM 360 controller from Microsoft is so well constructed and durable. They last for years. Only time will tell how long this Mad Catz product will last, even though it seems to be very high quality.
-The controller feels a bit cramped and awkward with exteneded use. Maybe my hands are so used to the standard 360 and PS3 controllers, that any other design is just foreign to me. I dont mind the ergonomics of the controller, and after almost a week I have become used to the feel of the controller. But, I can see how some people would say the controller doesnt feel right in their hands.
-The triggers are pistol-grip style, meaning they are a little shorter and wider than the standard 360 controller's. I didnt like this at first because I thought my fingers would slip off of the triggers. So far, I havent had that problem. When you are moving your fingers quickly enough between the triggers and bumpers, your fingers might miss the triggers occassionally.
-I really dont like the design of the left and right bumpers. They are a much bigger, and completely flat, compared to the standard 360 controller. They also take a bit more force to "click" them. When I am trying to quickly throw a stun grenade around a corner where an enemy is hiding, or trying to quickly throw a Semtex (sticky) grenade at a guy with a riot shield, I feel like I have to be more deliberate and careful with my button press with my index finger.
-The combat buttons are too small, and tucked to far away into the ergonomic creases on the back of the controller. I dont find myself using the left combat button very often because of this. I do use the right combat button to reload every time. I dont find my thumbs leaving the analog sticks as often because of this, so the combat buttons are still useful, but could be dramatically improved.
Thanks for reading!
Some good ideas, but REALLY bad implementation..
Hmm. I gotta tell you, I really wanted to like this controller. I really, really did. The mapping or the sprint and reload functions to extra buttons on the back is a great idea. Unfortunately, however, MadCatz implementation of this idea is a cheap, flimsy cash-in that you will be ultimately unhappy with.
Let me start with the good points (and there are only a couple), to get them out of the way. The "combat buttons" on the back are just a fantastic idea. They let you choose from some rather limited mapping options for some new buttons intended to be manipulated by your middle fingertips. I don't make much of an issue of the limitations to the mapping because, well, nobody has done it before and almost everyone that I can think of wouly map sprint to the left button (LB) and either reload (X) or switch weapons (Y) to the other. Being able to do all of these things without mucking up what you are doing with the sticks would have been great, but we will get to why it is not.
Second, the material it is made of is phenomenal. It is super comfortable and the raised grips on the sides give the controller a nice tactile feel and are not slippery at all, like the MS controllers tend to get.
Third, they look really cool. The backlighting and camo pattern is really slick.
Now, ON TO THE BAD!!!
First and foremost, the ergonimics are ATROCIOUS!!! It is so diffucult to manipulate the "combat buttons" that any benefit derived from their existance is completely outweighed by their difficulty of use. The L and R shoulder buttons are very difficult to get to. A huge hassle since the MS controller has them essentially resting under your finger and need only a slight roll or your knuckle to work. The wrist angle is all wrong. When you are using this controller you will feel like it wants your wrists to move in ways they should not. It is very uncomfortable once you have to start pressing buttons.
Second, the whole thing feels cheap. The D pad is muddy and has no tactile response at all. The triggers have not near enough travel or spring tension. The L stick button provides no feedback at all when the stick is pressed forward (which is the only time you would use it in this particular game).
Finally, and most unforgivably, it is CORDED!!! This is simply inexcusible. This may be MS telling them they cannot have some proprietary wireless tech or something, but it certainly is lame.
BOTTOM LINE: If you are a serious MW2 player you will look at this controller and want it. The features look really good on paper. Do not forget, however, that the stock controllers for the 360 are excellent. This is a great idea that falls completely flat in execution. Do not buy this thing. You will be disappointed (and your wrists will hurt).
Doesn't live up to its potential
You can reload and crouch without leaving the joysticks, they were on to something very valuable here. Unfortunately, the controller lacks the ergonomic curvature of the stock controller; it is generally uncomfortable for me and it cramps my hands. The triggers are nice, but they have very loose springs, so it takes some acclimation. The L1/R1 buttons are big and cheap feeling. The joysticks don't have a distinctive click to them, so I'm not impressed with that either. Maybe worth it if you need another controller, but I wouldn't replace the stock one.
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