วันศุกร์ที่ 29 มกราคม พ.ศ. 2553

Divinity II: Ego Draconis

Divinity II: Ego Draconis

Many years have passed since the armies of darkness were defeated and expelled another area Damians Damian hero Mans Demigod, Divinity. While men are in possession of the first year of real peace, Damian is released from its obligations and returns to avenge the world that Rivellon imprisoned. Damian This is the spirit of the worlds rarest and most beings of energy: Dragon Knights, which gives free rein throughout the world. This is one of them, killing the Divine. Besides hours of dragons of evil, many girls and women Rivellon have assumed the role of ridding the world of dragons - are known as the Dragon Slayers

Product Details

  • Amazon Sales Rank: #2271 in Video Games
  • Brand: CDV Software Entertainment
  • Model: 28016
  • Published on: 2009-12
  • Released on: 2010-01-05
  • ESRB Rating: Mature
  • Platform: Xbox 360
  • Number of items: 1
  • Dimensions: .45 pounds


  • Features

  • The ability to build your own ultimate fighting creature from body parts collected in battle. This creature's power is literally the sum of its body parts, and once created it will follow your commands Golem fashion.
  • Sequel to an award-winning Divinity RPG series, that makes use of the same classless system that was incorporated in earlier games, which allows you to choose your own path as you become a Dragon Knight.
  • For the first time, an RPG unlocks the power of the Dragon. Climb high and vaporize all that stands in your way as you strategically use both your human and dragon forms to defeat Damian and become the ultimate Dragon Knight.
  • Divinity II provides a wide range of moral choices while questing. When you make these choices, the consequences of your actions appear throughout game play, and keep the action exciting and intertwined.
  • Use of powerful Battle Towers, vast citadels accessible via the relic known as the Dragon Stone. The Dragon Stone allows you to teleport to the Battle Tower at any moment so that you can utilize the powers within.



  • Editorial Reviews

    Amazon.com Product Description

    Divinity II: Ego Draconis is a single player role-playing game (RPG), and the first release in the Divinity series of games available for play on the the Xbox 360. Divinity II features a classless character system, designed to allow ultimate flexibility to any created character with the right level and distribution of experience points. Also featured are a choice-based storyline, the ability to fight in human and dragon form, control of composite creatures formed from parts of defeated enemies and powerful strongholds called Battle Towers that can be transported to in time of need.

    Divinity II: Ego Draconis game logo
    In-game character example from Divinity II: Ego Draconis
    Knight and slayer powers combined.
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    An all dragon battle in the sky from Divinity II: Ego Draconis
    Play as dragon and human.
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    Abilities broken down by category in Divinity II: Ego Draconis
    Classless character system.
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    Two warriors battling in human form in Divinity II: Ego Draconis
    Powerful Battle Tower element.
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    Story
    Divinity II: Ego Draconis brings you back to Rivellon, a timeless world of awe and magic, torn and scarred by successions of apocalyptic wars. Ever since the Great War ended, the Order of the Dragon Slayers has had eyes only for their number one enemy: the Dragon Knights who killed their Divine hero. But all the while the true enemy, the Black Ring, still festers beneath the surface poised to strike, for their leader Damian tirelessly plots silent schemes with utterly malign intent. Then one day, an event takes place that will reshape the history of Rivellon: a dying Dragon Knight gives her powers to a member of the order that seeks to destroy her: you. Perhaps you, blessed as you are with the powers of the Dragon, will be able to stop the black tides that threaten to engulf Rivellon. Many adventures await you, many mysteries yearn to be unraveled and all the world awaits the outcome of your new destiny.

    Gameplay
    Divinity II: Ego Draconis like its predecessors, Divine Divinity and Beyond Divinity, is a single player RPG utilizing the standard system of experience point accumulation to level up characters to meet the growing challenges faced. Except in cases where the storyline requires specific series of events and environments, the game features a seamless gameworld, that for the most part players are free to explore. This along with a moral component to decision making, 20 possible quest solutions and varied non-player character (NPC) reactions makes for gameplay pleasing to any RPG fan.

    In addition, like Beyond Divinity, Divinity II features a classless character system, where it is possible for any created character, with the right distribution of experience points, to attain the items and/or abilities needed to triumph in virtually any situation faced. This is by design to add flexibility to gameplay. Players of Divinity II also experience flexibility in the game's mix of aerial and ground-based combat. This is rooted in shape-shifting ability that allows players, once the dragon ability is unlocked, and playing in areas physically permissible to the dragon form, to switch between human and dragon forms at will. Beyond the obvious increase in power, playing as a dragon also allows for special skills and abilities not available to humans, as well as allows you to travel faster and longer distances than possible in your human form. Be warned though, you are also much more visible to enemies. Another pivotal element of gameplay is the Battle Tower. Battle Towers are central structures to which you can teleport at all times — once a tower is yours, that is — using a mystical device called the Dragon Stone. More than that, your tower houses multiple rooms and terraces where different attendants provide a variety of services.

    Key Game Features

  • Sequel to an Award-Winning RPG Series - Following the lineage of Divine Divinity and Beyond Divinity, Divinity II: Ego Draconis has adapted many of the most famous elements that made these two original games classics. Divinity II: Ego Draconis makes use of the same classless system that was incorporated in Divine Divinity, which allows you to choose your own path as you become a Dragon Knight.
  • Fight as Both a Human and a Dragon - Don't settle for taming and riding a dragon when you can be the Dragon. For the first time, an RPG unleashes the very power of the Dragon on you. Climb high and vaporize all that stands in your way as you strategically use both your human and dragon forms to defeat Damian and become the ultimate Dragon Knight.
  • Dynamic Choice-Based Storyline - Divinity II : Ego Draconis gives you a wide range of moral choices when deciding on how to act on quest objectives. When you make these choices, the consequences of your actions appear throughout game play. Consequences such as up to 20 possible quest solutions, new quest chains, NPC reactions, vendor pricing and other experience-altering consequences make Divinity II: Ego Draconis very interesting and engaging.
  • Powerful Battle Tower Gameplay Element - Looming like a colossal stone claw over Sentinel Island, stands the Battle Tower, a vast citadel built many centuries ago by Maxos, the Dragon Mage. Become bound to the Battle Tower through a mystical relic known as the Dragon Stone. The Dragon Stone allows you to teleport to the Battle Tower at any moment so that you can utilize the powers within.
  • Build Your Own Ultimate Fighting Creature - Conjure the spirits to bring to life a creature made from body parts you have collected during your battles. This creature's power is literally the sum of its body parts; the composition of various limbs determines its strengths and abilities. Once you are able to assemble this abomination, you may summon it to support you in combat.
  • First Appearance on Xbox 360 - Divinity II: Ego Draconis marks the initial release of the Divinity franchise for play on Xbox 360 or any other gaming console.



  • Customer Reviews

    Ego Draconis: Buy, Rent, or Avoid?3
    Why should you BUY Ego Draconis? If you're a fan of old-style RPGs with lots of quests (many with multiple solutions) and the absolute minimum amount of assistance when it comes to solving quests/puzzles, you'll have a ton of fun. Very early in the game, your character gains the ability to read minds, which provides insight into people's motivations and can alter the outcomes of various quests. And if you like games with a high level of difficulty, run out and buy Ego Draconis immediately! Even on the "Easy" difficulty level, you'll be dying quite a bit. Enemies do NOT level with you, and walking into a fight with enemies even a few levels above yours is guaranteed to end badly for you. The game also has a lot to offer people who enjoy thoroughly exploring every map/dungeon in their games. Ego Draconis offers many rewards to those who take the time to explore every nook and cranny.

    Why should you RENT Ego Draconis? Well, how high is your tolerance for bugs and glitches? Because Ego Draconis has quite a few--Larian really should've spent a few more months polishing the game before they released it. I haven't encountered any that were game-breakingly bad, but even minor glitches can get annoying when there's enough of them. There are also a very limited number of areas in the game to travel between, and while the game offers different ways of resolving the quests you take on, there don't seem to be any significant consequences for the decisions you make. Which means that, at least for me, the game doesn't have a lot of replay value.

    Why should you AVOID Ego Draconis? The main concept that the game is centered around is that your character can turn into a dragon, and I was pretty excited about that concept--it made the game a must-buy for me. But there are several things about it that I found very disappointing. For one thing, you won't get to turn into a dragon until you've put in a lot of time with the game--it took me just over ten hours to reach that point. Once you can transform, you'll find that your dragon is hemmed in by invisible walls and barriers that limit your freedom of movement. And the game also dictates which enemies you're allowed to attack while you're a dragon. I never experienced the sense of freedom and power that I expected to enjoy while playing as a dragon. To sum up: Ego Draconis is a decent game based on some interesting concepts which could've made it an amazing game...if they had been fully developed.




    Could be a great game, but it is hindered by bugs and glitches3
    This could have been a really great game, but it was rushed out to market and has some problems.

    The graphics on this game are pretty sub-par and are, frankly, a disappointment on a system that is as capable as the Xbox 360. The textures are blocky and low resolution. You can easily tell that things such as trees are rendered as flat pictures when you are flying as a dragon, as you can look down on them and see that they have no depth. The trees will actually rotate with you and look like a piece of paper instead of a tree.

    There are some graphical stuttering issues, as well as screen tearing issues. The cut scenes stutter and, at times, blink as they play.

    Graphics: 4/10

    There is a pretty serious bug with the game save system. You can save your game, play for an hour or so and then save over the previous game... if you get killed, your game will load at the previous location (not where you saved it) about 60 - 70% of the time. You will still have whatever you had at the second save and your progress will be saved, but you will start wherever you saved the time before. There is also an issue where you will get killed, reload the game, and then load to a red screen that freezes, making you have to quit the game and restart.

    Save system: 1/10

    The interaction system is flawed as well and it is difficult to talk to people, as you have to get right on them and click on them while they are walking away from you. It is also difficult to search chests, crates, and barrels because the system doesn't work well.

    Interaction: 4/10

    The game play is fun and there are some really good ideas at play. This game is recommended for fans of Oblivion and Dragon Age, as it shares a lot of the same ground as those much better games.

    Now for the good things:

    The inventory system is wonderful, as you can send items to your battle tower from the field, so you don't have to continually sell things or destroy them. What's even better about this is the fact that items in your chest are still available for your alchemist and enchanter, so you don't have to carry tons of stuff around in order to be able to enchant or make potions.

    Inventory system: 10/10

    Being a dragon is a lot of fun, but I have one problem with it. It appears that you cannot attack people on the ground with your dragon. I have tried this many times and I cannot get it to work. People on the ground will either disappear when you turn into a dragon, or they will be able to attack you while you can't attack them. Beyond that, being a dragon is good fun and the controls are pretty straight forward and easy. There are a decent number of good skills your dragon can use and it is pretty satisfying overall. It is, however, sometimes hard to get your character to turn into a dragon, as it does so slowly and it is a bit clumsy.

    Being a dragon: 8/10

    The standard RPG walking around stuff is, well, pretty standard. You walk around and look for enemies like all other RPGs. The enemies are sometimes difficult and you have to figure out strategies for attack and can't just run in and swing your sword. The mix of hack-and-slash action and magic is really good, but there is a delay between magic and physical attacks that makes battle a little clumsy at times. With this said, there are a great number of magic and battle skills available and it is VERY comprehensive. There is also an amazing array of weapons and armor and plentiful charms and enchantments to apply to them. You can create some very serious stuff pretty easily.

    You can map attacks, spells, potions, etc. to the D-pad and the A, B, X, and Y buttons on your controller at will by pressing and holding the button or direction you want to assign something to and then choosing what you want. It is a nice system.

    Combat: 8/10
    Magic options: 9/10
    Attack options: 8.5/10

    This game would be an 8/10 if there weren't serious bugs, but it is a 6/10 as it stands. I would recommend waiting for a patch for this game before buying it.

    Acceptable for what it is, but so much wasted potential3
    I loved Divine Divinity. I liked its quasi-sequel Beyond Divinity. I am indifferent about Divinity II.

    If you can get past the horrendous framerate, the muddy textures and blocky geometry, there is a deep game beneath that obviously received a large amount of love from its developers.

    The Good:
    Many interesting game mechanics which relieve some of the aggravations of most RPGs. Nice inventory.

    The Bad:
    Probably the worst translation of an Xbox 360 release this side of Sacred 2. It's clear it was a cursory translation on which no time was spent to transfer the emotions and intent of the original text. I can't stress enough just how bad it is, especially playing it after well-written games like Mass Effect and Dragon Age. If you only play JRPGs you probably won't notice, but people who play RPGs for adults definitely will.

    The Ugly:
    Like I said above, the graphics are below average. The voice acting is dull, with the actors putting inflections and emphasis on all the wrong words. The VA director must not have been well acquainted with English.

    But even with all its flaws, it can be a fun stepping stone game until much better RPGs are released later in the year. It'll never be a classic and it will certainly never rate above its predecessors.


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