Imagine the experience of being a racing driver. The adrenaline of driving at breakneck speed, the pressure of fierce competition, fear of losing control, intense concentration and athleticism necessary to harness the power of the acceleration of chrome and steel. This experience is the controller of True Need for Speed Shift ™. The combination of perception based on the G-forces, to first-person cockpit ultra-realistic, accurate and accessible model of the physics and fall-new, brutally disorienting dynamics will be stuck in the seat the driver in the middle of chaotic noise, the intensity and the physical and emotional needs of the race.
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Amazon.com Product Description
Get ready to Shift your game into high gear! Designed to deliver a true driver's experience that reflects contemporary motorsports, Need for Speed: Shift is built by racers for racers. Need for Speed: Shift delivers an authentic and immersive driving experience, replicating the true feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivaled sensation of the speed and feeling of racing a car on the extreme edge of control.
For Racers By Racers |
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Customer Reviews
Pretty good
I am predominantly a simracer rather than an arcade racer, so I am reviewing this from the biased perspective of someone who typically likes Forza2, RacePro and Gran Turismo. I have never played any of the NFS games. But I have played and enjoyed the Burnout games. So I DO like arcade racers now and then too.
Pros:
- The presentation is hip and energetic with pulsing sound effects and visuals.
- The audio is cranked all the way up by default. So if you are using a driving seat with some kind of vibration system like an Aura Bass Shaker or Buttkicker, you will need to turn it down. Mine started getting pretty hot in a matter of a few minutes compared to games like Forza 2 and Race Pro- which would barely warm the units up.
- Cockpit view feels less claustrophobic than GT Prologue. Not sure why.
- Camera shake does definitely add to the realism and excitement.
- Money is earned pretty quickly so you can buy new cars- a lot less grinding compared to GTP. Also when you buy a car, you can later turn around and sell it for the same price as you bought it.
- The beginning of the game puts you through a trial race from which it provides you with a recommendation of the gameplay settings. This is a nice touch- especially for introducing newbies to the genre.
Cons:
- Although the presentation is more "hip" it is also much more cluttered. There is often too much graphics and too many statistics presented to you both in the HUD and after the race.
- Program is not entirely bug free. It froze on me twice. And on another occasion I was able to start racing BEFORE the green light!
- Load times are pretty long so I recommend installing it on your harddrive- which helps a little.
- Even in Pro mode (i.e. no traction control, stability, and abs) it felt easier to control than Forza 2, and definitely easier than Race Pro.
- The force feedback on the wheel appears weaker than Forza 2. I was surprised it was already set at 10/10 by default.
- Cars do not appear to be visually as pleasing as Forza 2 or as accurate as GT Prologue. For example, the rear airfoil in the Audi TT does not raise automatically at greater than 75mph- which it does in GTP.
- Quick Race mode gives you a limited set of cars to start with. Although you earn cash pretty quickly and you can buy them.
- Cars are pretty aggressive on occasion, forcing you off the track on purpose. But at the same time, sometimes you see it do some really weird turns (that are not a result of a spinout) and decelerations that seem to indicate the AI decided to revert to following its rail.
On the whole NFS is simracing from a NFS perspective. It's a good effort for the NFS franchise. They presumably want to try and keep their existing customers (who tend to prefer a more arcade-style experience) but at the same time take a small nibble at the simracing piece of the pie currently dominated by Forza, Gran Turismo, and others.
Hardcore Simracers will probably be better off sticking to the Forza and Gran Turismo series. Forza3's new ability to wind back time so you can redo a portion of the race will likely be the top feature in the game- allowing you to practice a corner over and over.
I think casual games will still find this game enjoyable for the excitement-drenched visual and audio experience. I find that even though I am a semi-hardcore simracer, this title does grow on you after a while.
Addendum:
I recently played the demo version of Forza 3. Here's a quick comparison against NFSS:
F3's driving physics definitely does feel more accurate. E.g. on the Audi R8 about 70% of the power is supposed to be in the rear wheels and 30% in the front. In F3, it feels right. If you do too sharp a turn and hit the gas too hard, you will oversteer. In NFSS however, the R8 feels like a front wheel drive vehicle- in a hard corner, I can usually turn the wheel in the direction I want to go and just floor the gas, and eventually the car will straighten out. Your car almost never oversteers. I do admit though that NFSS' version of the R8 physics does make it more fun sometimes- you can whip your wheel around on a hard corner and just floor the gas- gives you a heroic feeling when taking an insane corner- which admittedly is not a good way to drive on a real race track.
The steering vibration in F3 is much stronger, and it really adds to the illusion of weight of the car. So if you through a serious of left/right turns quickly, the wheel will pull very hard in both directions and it really gives you the sensation that your car's weight is being flung from side to side.
NFSS' gas pedal feels a lot less "analog" than F3. NFSS' response tends to feel like it's a 1 or 0. F3 feels about right. You step on the gas gradually and you can feel and hear the gradual build up of power.
F3's cockpit is closer in view so you can see the dials more clearly. However the rendering of the cockpit is not as detailed as NFSS- and certainly much less detailed than Gran Turismo Prologue. Also with the closer cockpit view in F3, half of the rear-view mirror is truncated.
Even though I tend to prefer realistic racing sims, I find I really missed the camera shake in NFSS. It really does add a lot to the experience. When I play F3, it just feels rather tranquil by comparison.
NFSS' replay camera view is incredibly weak- there is really only 1 view. F3 has brilliant camera views. Just about every conceivable camera view is included. I have never seen so many views in a racing game. This is particular important if you are serious about analyzing your driving. And just as in Forza 2, you can toggle on/off detailed telemetry about your car.
However, still, the one feature that makes F3 the hands down winner, is the ability to rewind time so you can retake a corner. I found myself using this quite often and really appreciating it the more I use it- especially so that I don't have to restart the race just because I spun out toward the end of the last lap. However, I can see that this can be such a powerful crutch that people will over use it... perhaps forgetting that in real life there are no undos when it comes to real car racing... But for now I am thankful the feature is there. It is such a great learning tool.
Nowhere Near A "Simulation" Racer
If you enjoy the likes of Project Gotham Racing, Dirt, Grid, or any other title in the the Need for Speed franchise, you will likely enjoy the sometimes overwhelming amount of audio/visual eye candy presented in NFS: Shift. However, if searching for a "close-as-it-gets" simulation-style racer, such as Race Pro, Gran Turismo, and the Forza, I recommend avoiding.
Graphically, the game is beautiful. Audio is decent also - although not as accurate as Race Pro or Forza. Electronic Arts certainly did revamp their physics engine in this title, giving it a slightly more controlled version of the one found in GRID. Yet, body roll is dramatically over-done, creating vehicles that feel more like drift-racing air-ride suspension Cadillac sedans. Initially, I was convinced this was a direct result of a tuning setup/car type, yet was disappointed to find even the high-end sports cars - those tuned with suspensions stiff as a board - flopped and skidded from one side of the track to the other at even the slowest "highway" speeds.
On a positive side, though, it is certainly nice to see the Need for Speed line-up change things up a little by taking the racing off the street and on the track. Especially with the number of famous tracks (Mazda Laguna Seca, Brands Hatch, Silverstone, etc.) recreated brilliantly in the game.
Bottom line: moderately, sometimes majorly unrealistic vehicle physics and typical Need for Speed flash mar the potential of a great Forza sim racer competition. Simulation buffs should steer towards Race Pro, or wait for Forza 3.
Confused Racing Arcade Simulation Game...
I am a Huge fan of the Need For Speed Franchise but when i purchased and played this game it was TERRIBLE!!! Don't get me wrong the graphics in the game are pretty good but thats about it. The menu for the game is very Chincy and the music is weird. The career is set up like forza but gets old because it turns out to be the same thing over and over again. Finally the Icing on the cake for me was that all the cars handle the same which is they all slide around turns no matter what you do and it is insanely frustrating. Take my advice don't waste your money on this waste of a racing game...
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