Magnacarta 2 introduces a new original story driven by strong themes of love, hate, politics, betrayal and the question of choosing their own destiny. Players are immersed in the world Lanzheim continent, a land full of conflict has been deeply divided by a brutal civil war. Powered by Unreal Engine3 and character designer of the famous Korean artist Hyung-Tae Kim, the game has an impressive visual style is unlike any other RPG with its mix of photographic realism and manga influences. The touching story is motivated by the well-rendered CGI cut scenes box full expression to draw players into an immersive experience. Run over 40 hours of gameplay, Magnacarta 2 has a unique combat system combines turn-based battles and a strategic game in real time, creating a new variant of the traditional RPG formula. The game mixes seamless global navigation and battles, and that everything happens in the same environment, without loading screens or sudden changes in action when a fight starts or ends. Players can use objects in the environment to their advantage and in the same way, the creatures of the fields and objects react dynamically to the player's actions. A camera is added to the free interaction with the world without restrictions. Players are also given flexible control of his party with the ability to pre-assign each character attributes of artificial intelligence and the freedom to control easily switch between all the characters at any time .
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It's "quasi" RPG. It's the "Diet Coke" of RPG...
Extra points if you know what the title is quoted from, but anyway...
This game is simple. So I'm going to give you a simple review. This is a JRPG in the finest sense. If you've played most if not all of the RPGs on the 360, you've played this game before. It borrows VERY heavily from almost every single original (meaning, non-sequel) one, and I'm going to focus on that, but first a little back story. Your character is Juto, a young man who has washed up on an island with amnesia (Infinite Undiscovery anyone?). Melissa finds him, and takes him in as family, showing him the basics of combat and survival during the ongoing war that is taking place (Blue Dragon anyone?).
The battle engine uses a controlled action engine, identical to the one found in Infinite Undiscovery. If you didn't like that battle engine, you won't like this one, period. The graphics are strikingly similar to Infinite Undiscovery as well, also making use of the Unreal Engine. The war backstory feels like a toned down version of The Last Remnant, not quite as large scale. And, as in Infinite Undiscovery, you'll encounter a runaway princess accompanied by her guardian. (Trust me, I'm not done yet...)
There also happens to be "Kan", which is a form of energy that gives humans extraordinary powers. This is not unlike the energy in Infinite Undiscovery that gave people powers of the moon, since the hero, Strauss, also comes from another planet. But what really made me giggle is the presence of "Doomseeds" in the game...some sort of light shower which seem to be related to Kan in some way and affect Kan users negatively when exposed to it. (Infinite Undiscovery players, does any of this sound familiar?)
Basically...this game really does rip off a lot from Infinite Undiscovery. That's not a bad thing, but if you couldn't stand that game, PLEASE skip this.
=-= What Magna Carta 2 Does RIGHT =-=
- Graphics are quite beautiful.
- Lots of cutscenes, some manually controlled, some static with text, others fully CGI.
- Battle engine is easy to get into (see WRONG below though...)
- 100% camera control in multiple directions, including up and down.
- If you install to the hard drive the load times are almost nonexistent.
- Fairly deep story. It's easy to see that story is what drives this game, along with graphics.
- Music is light, not overpowering, just enough to get you into the environment.
=-= What Magna Carta 2 Does WRONG =-=
- Inefficient use of button commands. I mean, if I need to switch skills, why do I have to press RT, then Dpad, Then RT, then X? Why can't I just have RT cycle through the options and then X when I'm done? That's just one example; don't even get me started on the Drive Chain.
- Drive and Chain and all of the variations are absolutely mind numbingly confusing. It's not explained well in the first place, and given the button inefficiency I mentioned above...
- Quest explanations are stupid. One quest asks you to basically use Fire Tap (Crocell's Special) to generate Fire Kan. Never is it explained exactly how to trigger his Fire Tap, unless I missed it somewhere.
- Forced requirement to go back and "check in" with requesters. I understand this is real and all, but the problem is that the game is structured such that if you proceed a certain length, you will get to a point where you cannot return, thus if there is a quest that exists at the very end of one of these parts, there's usually a single event (which you can't back out of) that is your point of no return. Since you didn't know in advance, even if you did the quest correctly, you can't go back to check in and thus you lose those Experience points.
- A LOT of backtracking due to the aforementioned "check in" requirement. The land is huge, so this gets annoying.
- I find the voice acting to be subpar. Maybe it's just me.
So...do I recommend it? If you liked Infinite Undiscovery, yes. If you never played that game, you might want to play that first to see if you like that direction. It's scary how identical it really is to that game. You might consider renting Magna Carta 2 if you really feel like taking a plunge. I will say though for the record, for everyone who is reading. THIS IS A JRPG. THIS IS NOT OBLIVION, IT's NOT FALLOUT 3. Please don't come in here blasting it for "sticking to the old formula". Yes, it does. And there's nothing wrong with that, for people who enjoy that formula. It's not going to change the face of RPG gaming. Doubtful it'll end up on PS3. But it's a solid addition to the RPG library for 360 and well worth at least a playthrough, as long as you can accept it for being the very basic of RPG.
THE rpg of the year
Some may be turned off b/c of the game's cliched story of love and war, with an amneasic character who sets out for revenge, but i love the story. The graphics are amazing, in par with the best looking next gen games to date. The battle system is also very fun and complex, without being difficult to learn. I think all RPG fans should play this game. It is a masterpiece!
Another average JRPG
Magna Carta 2 is the continuation of the Magna Carta games. I don't know why they made another one, Magna Carta was a decent game but had many flaws. I don't know why the people at Bandai wanted to make another one. I don't think it was that popular at least not here in America.
Anyway to my review of Magna Carta 2. It's a above average game, but just like the last few JRPG's(Tales of Vesperia, Lost Odyssey, and Final Fantasy XII) it doesn't reach that next level. I haven't played a great JRPG since Tales of Abyss. Maybe it's because I've been spoiled by such games as Mass Effect and Fall Out 3.
Magna Carta 2 story is a decent one, but also the same as many before it. Our hero wakes up on a island with no memory of who he is or where he's from. From there something terrible happens that makes him go on a journey of revenge. The people at Bandai do a decent job with the story, but just like the ones I've listed above they have predictable stories, toward the end of the game it gets down right bad, and the climax/ending is just terrible. I don't know about you players out there, but for me when I play a any RPG for at least 30hrs I want them to make it worth my while at the end with a good ending. Is it really that hard for these companies to put a little effort into this.
The characters in the game are decent from Juto, Zephie, to Rue, but again they suffer from being basically the same characters you've seen in many JRPG'S. They aren't interesting, there's no real depth to these characters, and like me you ultimately won't care about any of them at the end.
The game play is hard, and it's easier than the first game. There are few and far between save points, so you have to be prepared or you'd better be prepared to be pissed off when you die and have to start way back in another area.
The graphics are the best part of the game, especially the characters in the game are really done well. The same goes for the world Bandai created.
Overall Magna Carta 2 is just another in a long line of average JRPG games. What I think Magna Carta 2 and many other JRPG games lack is the ability for the player to half some kind of impact on the story and characters. It doesn't have to be a huge impact just give us something. It makes the player like me more involved with the story and characters. If the companies of Japan don't do something about this soon they won't ever catch up to companies like BIOWARE and Bethesda.
I am hoping Final Fantasy XIII is a great game unlike the last one, but I have my doubts. Up next for me is Mass Effect 2.
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