Broken Steel: Continue your game of Fallout 3 and finish the fight against the remnants of the Enclave to the side of freedom of Greenwich. Broken Steel moves to limit the level 20-30 character, which allows you to continue to enjoy the game, including new and additional results. History: It is possible that the Enclave was a blow to the purity of the project, but its forces are still there and still pose a serious threat to the people and the safety of the Capital Wasteland. Broken Steel, continue with your current character of Fallout 3 after what happened with the purity of the project, and work with the Brotherhood of Steel to the enclave to eradicate once and for all. Travel in the new plant locations in Olney, handle weapons of mass destruction as weapons to fire more of Tesla and cope powerful creatures, such as Super Mutant leader. Viewpoint: a new perspective opened vast desert - a dark and murky swamps along the coast of Maryland. Then take the ferry to the coastal town of Point Lookout, the most mysterious adventure Fallout DLC and opened three others. History: Purchase a ticket and board the Duke's Gambit, which Tobar the boatman will take you to the coastal town of Point Lookout, strange. What secrets will ruin the amusement park? People living in sprawling villa? Punga fruit Why is it so important? What horrors are in the dark depths of the swamp? Point Lookout is the most open of the DLC yet, and lets you explore a vast swamp wilderness as he wanted. A new line of research can discover the secrets of the city and the handful of new weapons like the double-barreled shotgun against the dam is dangerous, and distorted, people .
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Yes We Can (Go Beyond Lvl 20)!: A Much Needed Expansion for Fallout 3
In my review for the game itself, I stated how I felt the maximum level of 20 was absolutely ridiculous as you can easily achieve this level VERY early in the game. My other criticism pertained to the "good" ending where, unlike in other roaming RPGs such as Fable II, ends the game prematurely preventing you from going back to explore the rest of the wasteland.
Not anymore!
Broken Steel continues the story with a three primary quests and then allows the player to free roam afterwards. The level cap has also been raised from the low level of 20 to a not-so-low level of 30. This does present a problem for gamers that have beaten all the dungeons before installing Broken Steel as the expansion does not have enough quests to reach the level cap. However, that is where Point Lookout comes in, but more on that later.
Similar to previous expansion packs, such as Operation Anchorage and The Pitt, Broken Steel includes new and powerful weapons such as the Tesla cannon *evil grin*.
A lot of these features, most notably raising the level cap and the divergent "good ending," should have been in the original Fallout 3 game to begin with as it will cost the player however much money to purchase this expansion. However, Bethesda makes up for the cost with a few more entertaining side quests and another much needed expansion.
Enter Point Lookout.
Within the first hour of exploring Point Lookout, I scavenged more weapons, heal items, ammo, grenades, and various knick knacks (including a Swiffer(tm)) than I did in the first ten hours in the regular game. Weapons and ammo were extraordinarily plentiful (especially in the Calvert Mansion) as were the relatively tougher enemies, which very closely resembled the protagonists from Redneck Rampage.
Point Lookout is definitely a tribute to redneck survival in Fallout 3 as the game is bursting with hillbilly references including the introduction of a double-barrel shotgun, a level-action rifle, banjo music (sadly, there are no Deliverance references I could find), voodoo wackos, and a LOT of whiskey. The South will definitely rise again - whether to protest this game or embrace it I really do not know but it certainly takes a jab at them.
However, what really helps with Point Lookout as how the seemingly endless supply of enemies help fuel the player's experience to level 30 since many veteran Fallout 3 gamers explored most of the wasteland prior to the end of the game. The "tribal" warriors weren't exactly difficult to dispatch, the problem was there were soo darned many of them and they came at you in rushes.
The other great thing about Point Lookout is the introduction of a large new map to explore, namely the swamp wasteland. While not as large as the capitol wasteland, the swamp wasteland is big enough and will take a fair amount of time to explore and the rewards for doing so are very nice.
All in all, this expansion is a must have for any gamer with Fallout 3, although I do recommend you install it before you go on an exploration rampage since that'll make achieving level 30 that much harder. I only wish the primary features would've been added in the original Fallout 3, but, oh well. That's life.
Now, us gamers will anxiously await the next Fallout 3 expansion!!
A Must Have Expansion For a Hardcore or Casual Fallout 3 Player
Originally I had downloaded both of these off of the Xbox Live Marketplace when they first came out. Here's a little mini-review of each of the DLC's...
Broken Steel
Level Cap Raised to 30 (lots of new perks added with that)
Lets you play the game after it normally ended
Several new weapons added
Overall a fun bit of DLC, it made Fallout 3 what it should have been all along.
Point Lookout
Big Area to explore
A LOT of quests and side-quests
Not the best selection of new weapons but enough to mix things up a bit
Unlike any other location in the wasteland - a nice change in scenery
My favorite DLC by far, I highly recommend this bundle just for this
Which brings us to the bundle... it's 20 bucks and it comes with a disc you just pop in your 360 then in about 5-10 minutes you'll be good to go, and also to be noted THIS DOES NOT REQUIRE XBOX LIVE!!
So if you don't have live and you are bummed out you can't get the DLC this is a great deal for you!
A highly recommended item for any Fallout 3 plan!!
More fun than you can fit in your Confederate Hat
I am an ardent Fallout fan, and Fallout 3 was like a Godsend to the series, making it far more immersive than I anticipated that it would. I had purchased and played The Pitt/Operation: Anchorage DLC when it became available on DVD and loved that game as well as it adds to the existing mythology of the game so very well. This is the 2nd DLC (that's Downloadable Content to those of you not in the know), basically an expansion pack to the root Fallout 3 game.
Some Spoilers ahead! Consider yourself warned!
This second DLC (Broken Steel) pack takes you on a no holds barred battle to wipe out the remnants of the Enclave still populating the DC Wasteland area. Despite President Eden's demise and the terrible pounding that the Enclave took at the end of the first game, they're still around in large numbers and are determined to take control of the DC area by force. Broken Steel allows you to pick up where the end of Fallout 3 left off by allowing that you were put in coma by the effects of Project Purity's activation rather than dying. Actually in my game I just sent Fawkes in since he's completely immune to radiation, but the end result is the same. The Brotherhood of Steel now has cleaned up much of the tidal basin area's water of radiation, although strangely my geiger counter still registers small amounts of the stuff (usually around 4 rads worth), but that's a minor quibble. Now the Brotherhood is spearheading the effort to cleanse the Capital Wasteland of the Enclave once and for all. And Liberty Prime is still in play! Hoo-ah!
BS will take you through never before seen parts of DC's underground, specifically the transit system used by politicians before the war, and ultimately to the Enclave home base at what I'm assuming to be the Fallout universe's mirror of Andrews AFB. Players are given several new weapons along the way including the Tri-Beam Laser Rifle and the Tesla cannon. This latter gun is so powerful that it can actually destroy Vertibirds with one shot, and it's a heckuva lot of fun to do so! In addition to this the level cap is increased from 20 to 30, which gives one the potential to really max out all of their various stats and several attributes, as well as getting a few of those Perks you always wanted but never could get.
Lookout Point takes the player to a secluded national park area of the same name along the coast of Maryland, an area which was not directly hit by any nukes during the war but has sank into a radioactive quagmire despite this. The locals can only be described as a melding of the characters from The Hills Have Eyes and Deliverance. They're stout, burly, and pretty hard to kill. Other areas you get to visit include sunken ships, a lighthouse (which you can even reactivate), a boardwalk/carnival area, the Calvert Mansion (which is based upon a real historic structure), and an old US prison camp for housing Chinese spies. This portion of the DLC was definitely the superior in my opinion and provides ample opportunity to crank up your exp and get some levels. LP is unusual among the DLC packs because it allows a fully open and explorable terrain like the base game, and while the map itself is considerably smaller than the Capital Wasteland there is still plenty to look around at. New weapons are also added including basic Axes, double-barreled shotguns, a Civil War repeating rifle (basically a 10mm variant of the Lincoln Repeater from the first game), bio grenades, and a handheld focused energy pistol which can turn enemies into piles of dust like the Laser Rifle. The shotgun was something of a disappointment because while it's very powerful you have to be practically standing next to your target in order to inflict damage. And if you're dealing with Swamp Folk' you want to whack em' from as far away as you can. And even then the thing isn't guaranteed to kill your target in one blast, which really bites because lesser weapons can do far more damage with a simple aimed shot at the head.
Because the terrain is so sprawling and open PL is a veritable playground for Sniper-minded folks, and if you have a Gauss Rifle or Reservists Rifle you'll have a field day with it here. One can nail targets from *far* away and it's gratifying to watch any survivors run around in panic, unsure of where the attack is coming from. The plot also expands upon the storyline of some Chinese spies' exploits in the weeks before the war and players are given an option to complete these missions and net the rewards that come with it (piles of ammunition, stimpacks, and a pretty cool rifle).
At the end of the day though, PL and BS are mostly the same old stuff from the original game. What players need are totally new environments to explore (which PL does contribute for the most part). I found myself beginning to groan audibly when I started to see the same overused graphics for sewer/tunnel system in place over and over again, as well as largely the same advertisements. Again, PL mitigates this substantially, but once you've cleared out the missions there's simply little reason to stay around except to harvest Punga fruit and ammo/weapons to sell back to vendors. And at that point in the storyline I already had piles of money and had no need to do so. I rate the game at 4 1/2 stars (Amazon still only allows for full number reviews and not fractions). Grab yourself a Confederate Hat just for the fun of it. It gives +1 to Perception (which helps with sniping and enemy locating) and looks great to boot. If you're a Fallout 3 fan you'll definitely enjoy what this DLC has to offer, although like me you'll probably start wanting to see some radically different stuff in the near future.
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