Dark Void is a new science fiction series Action-adventure that combines a mixture of air combat epinephrine, on foot, in a parallel universe called The Void. Players assume the role of Will, a pilot crashed into incredible that, during a routine cargo plane crashes in the Bermuda triangle flight leads to being trapped in a vacuum. This unlikely hero soon find itself embroiled in a desperate struggle for survival at the head of a group called Survivors. Taken in a vacuum, these resistance fighters are struggling to contain a mysterious alien race that plans to threaten Earth. Dark Void's unique combination of air and in the struggle on the ground, including the dynamic new experience of shooting in the third person. Taking 3D action to a whole new level, vertical combat system in Dark Void allow players to swing a foot thousand drops that take cover and drop enemies from above and below, bringing a new sense of vulnerability and emotion to the player. Defying gravity in vertical combat is only half the battle, over time, Will is upgraded to a rocket powerful package that allows you to fighting in the air for the players are able to fly in space at a speed unmatched by any that crosses their path. Blasting away at massive bosses has never been as fun as Dark Void offers a single dose consists of a variety of grip-based mini-games that include UFOs diversion .flight
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Dark Void is a single player sci-fi action-adventure game for Xbox 360 that is destined to change the way gamers think about third-person shooter combat. An adrenaline-fuelled blend of aerial and ground-pounding combat mechanics and cover systems headlined by the game's signature in-game items--the hooverpack and jetpack--in it players will experience 3D action like never before as they transition from ground to air combat, and back again whenever they choose.
Set in a parallel universe called "The Void," in Dark Void players take on the role of Will, a down on his luck cargo pilot who crashes in the Bermuda Triangle, and is inexplicably transported to the alien dimension which is the mysterious Void. Here this unlikely hero is caught up in a desperate struggle for survival, joining forces with a rebel human group called The Survivors in their struggle against an ancient and hostile race known as the Watchers who have enslaved the humans of the Void for millenia. Will's main goal is to discover a way to get back to his own dimension, but in that he and the humans of the Void have a common enemy, it eventually seems that he may be destined for a higher calling as well. Gameplay As a companion to its duel combat style, Dark Void also contains a duel cover mechanic. As with other aspects of the game's ground combat, players can expect convenient standard cover options, including a single button option to snap to cover against walls, etc. Cover options while using the hooverpack and jetpack are understandably more varied though, with players being able to utilize vertical cover options to shoot both up and down. Key Game Features |
Customer Reviews
The Rocketeer meets Independence Day (not as good as it sounds)
Games come and go. Some stay in your head others buzz off and are forgotten. And then there are the few that you sit down and play through till it's done and then can't help but ask yourself, "what the hell was that?" Dark Void is that game.
You play as Nathan Drake, as The Rocketeer. No, wait; you're Will, my mistake. It's so easy to confuse the two (damn you Nolan North. How about taking a little break before over exposure gets us all Northed out). The story takes place in the ever popular, rarely ever used in video games, World War II era. But there is a twist. You get sucked into the Bermuda Triangle and get thrown into another dimension where there is a war going on between the Survivors, humans who have gotten there the same way you have, and the Watchers, a sort of alien/robot species that once ruled over humans and who are trying to get back into the regular dimension to take control and enslave humanity once more.
And that's about where I lost track of everything.
Somewhere between bad story telling, mediocre third person shooter gameplay, and trying to not fall off cliffs and ledges to my death, I was starting to lose interest really fast. It's as if they wanted the gameplay to tell the story for them so they didn't bother introducing characters or explaining who and what. This is fine. But not when what you're doing is boring and slowly paced. That is, until you reach the later parts of the second half of the game. That's when someone pushes the Ludicrous Speed button and passes by the stuff that you were actually wanting to know.
So why did I keep playing? Simple. I'm a sucker for flying. I love flying in games. That coupled with my love for the 1991 Disney movie The Rocketeer, Dark Void had an unfair grip on my jetpack ignition. Don't get it twisted, the flying is not the greatest, but if you need a fix and want to do some air combat then this will tie you over. They had some neat ideas when trying to put this game together, it's just too bad they were poorly executed. Like hijacking a UFO, which sounds like fun doesn't it? Well it was the first time. But doing it's drawn out button pressing over and over isn't exactly a good time. And then there's the "which way is up? Oh, never mind, I just found this nice hard wall" problem that kept popping up for me. If that wasn't when I was trying to follow something in the air, it was the kickback from initially turning the jetpack on where I'd go shooting off flailing in the air for a few seconds before I rocketed head first into a wall. Apart from a few annoyances, I can't complain about this aspect of the game because it is what I was looking forward to the whole time. I guess you can say I had fun with it. Sadly, those flying levels took up about 35%-40% of the game itself.
The rest of the game you were on foot shooting different colored robots. This gameplay is what made me grow weary. It was playable, but there just didn't feel like there was any depth to it. And then you had this weird vertical cover system. Where you would rocket up to a ledge, and hang underneath it but not like you would think. You're crouched behind a vertical ledge in a very uncomfortable and unnatural looking position especially for someone with a jetpack on their back. And if you think that would mess with your head and cause you to go a little dizzy, trust me, you are spot on.
In the end, it's hard to say go out and play this game. Because I for one would be happy never touching it again. Sadly, the ending leaves it wide open for a sequel. It's too bad you'll be left wondering what the hell just happened when the game ends, leaving that want and need for a sequel nowhere to be found. The story felt very slow and then very rushed with no happy medium. And the only part of it all that's enjoyable is a small percentage of the game as a whole. When it was over the smile on my face was priceless, because I knew that I can finally toss Dark Void into itself. (Get it? A dark v... nevermind.)
Final Judgment,
2.5 Water Bottles Full of Pee, out of 5
Speaking of which, be careful after you play a lot of the flying levels and then go to pee. This surprisingly deadly combination caused me to get dizzy and almost fall over into my toilet.
A fun and enjoyable game... from an achievement perspective
Okay, before this review gets voted 'not helpful' hear me out first. I love playing genuinely good games for xbox 360 but I also love boosting my gamerscore. If you enjoy doing the same this game might just be for you. For those of you that played Capcom's other quirky-action-third-person-shooter, Bionic Commando, you pretty much know what to expect only this game is easier, the achievements are even easier.
4/5 for achievements. 3/5 otherwise.
Game is not bad overall, it could have been improved. I'll break it down.
Story: It's okay. But what is a good story in games these days, the game that gets a 9.9 on ign.com that everyone obsesses over for... a week until the next game? I've seen better stories in worse games as well as better games with lame stories, it's highly subjective.
Control: It does take getting used to, but I found them to be quite comfortable relatively quickly. Just be patient. Again, like Bionic Commando, but the controlls are actually easier and similar to TPS games we all know and love.
Visuals: The character renderings themselves aren't bad, but I think the visuals from the stages are really cool and creat a nice atmosphere. Once again, pretty objective.
Sound: Although there are well known voice actors, the voice acting could probably be better but maybe it was the script's fault. The music for, what it is, is not bad but does get repetitive. The sound effects are pretty cool, but any game in 5.1 Dolby Digital Surround sounds cool.
Fun: Again, from an achievement standpoint, I had a lots of fun with this game. All of the achievements are painless. The game is pretty enjoyable itself and is a nice break from playing Modern Warfare 2 online with glitchers and lag switchers. It is pretty short though.
Is this game worth buying? I have no regrets buying this at full price on release date. Some, however may want to rent it first, but even then those who rent may also finish the game in its entirety while renting. Beware of unfair harsh reviews though. Obvioulsy this game has faults, but we've all played worse games. Also in this game's defense, most people bashing this game have only played the demo of which does not do this game jusice.
Not polished, but OK
This game is really a perfect rental. You will complete it in about 2/3 days on the hardest difficulty and there is absolutely ZERO replay value. The game controls while you are fighting on foot really remind me of Mass Effect. The guns are actually similiar, and very loose (i am not however comparing the overall game to Mass Effect at all). While engaged in combat it is really pretty easy to stay alive. You do not get any special moves other than a jet pack that allows you to get around (and up and down) quickly, and even on the hardest difficulty engaging on land based battles is pretty easy.
The flight controls are VERY loose, but after some time you will figure out that it is easier (and a lot more fun) to just fly around tapping 'B' to hijack everything. If you just try to dogfight everything in the sky, I would imagine it would be very frustrating, but the hijack thing was actually very smart to add to this game. It actually seems out of place for this game, but because of the imperfect flight controls, it makes the dogfights much more managable and a lot more fun.
Not a lot here as far as weapon customization, and there really are about only 4 different guns you will actually use with any consistancy. There are only about 3 vehicles you will ever fly in (besides your jet pack) so the game is not that diverse. The chapters however are short and managable, there are a lot of battles that you will fight while climbing or dropping vertically, which is an OK change of pace. All in all, this is a fantanstic rental since it will get your attention for one playthrough. It is however not a great game, it has framerate issues, the controls are very loose, the story is well, I have skipped most the cutscenes at this point so the story is irrelevent. 3 stars is very fair, but I feel that most will enjoy playing it, especially when held up to other titles that have been recently released that fell wayyyyy short of what they should have been.
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