วันพฤหัสบดีที่ 17 กันยายน พ.ศ. 2552

Dragon Age: Origins Collector's Edition

Dragon Age: Origins Collector's Edition

Immersed in a world of dark fantasy, heroic and has extensive experience BioWare enriched with unique traditions, and led by some of the best artists in the industry. Deep customization allows you to control your character in Dragon Age. Race, appearance, abilities, and all equipment to alter his appearance. What you do will affect how they are perceived. Its origin is defined their place in the world and how others see you. These sequences playable characters enter the world and let you choose how your character becomes a hero, setting the tone of all time to come. Standing in the center of the storm sweeping Ferelden. Choose the destiny of nations, people and, ultimately, themselves. Remember: in every election there is a consequence. Check your point of view of the behavior of a group of four people to battle. New orders, build your own tactics of the AI, or take control of any member party to lead the charge. DLC, you get interesting stories and new ways to broaden their experience of Dragon Age beyond the original game. Use all the tools to author their adventures to share with friends .

Product Details

  • Amazon Sales Rank: #3597 in Video Games
  • Brand: Electronic Arts
  • Model: 16883
  • Published on: 2009-11
  • Released on: 2009-11-03
  • ESRB Rating: Mature
  • Platform: Xbox 360
  • Number of items: 1
  • Dimensions: .70" h x 5.40" w x 7.50" l, .33 pounds


  • Features

  • Travel across the vast and varied lands of Ferelden; from the conspiratorial halls of the last great dwarven city, Orzammar, to the untamed snarls of the Korcari Wilds.
  • Exclusive Collector's Edition items including: a tin game case, a bonus content CD, a cloth game map, four pieces of in-game content and an unlockable item for 'Mass Effect 2.'
  • at the heart of the storm sweeping across Ferelden. Decide the fate of nations, people and, ultimately, yourself. Just remember: for every choice, there is a consequence.
  • Dragon Age: Origins features scalable combat options that let you decide the level of control you have over your party. Issue orders, set your own tactical AI, or take control of any party member to lead the charge.
  • Your Origin Story will define how you see the world and how it sees you. These playable preludes will introduce you to the world and determine your motivations for becoming a hero, setting the tone for the entire story.



  • Editorial Reviews

    Amazon.com Product Description

    From BioWare, the makers of Mass Effect, Star Wars: Knights of the Old Republic, and Baldur's Gate comes Dragon Age: Origins. An epic tale of violence, lust, and betrayal, Dragon Age: Origins is a single player role-playing game (RPG) set in a fantasy game environment, and featuring three playable character classes, accessible in the form of three races. In addition, the game features extreme character customization, a new game engine, party-based gameplay utilizing non-player characters and a built-in personal history system for each hero character rooted in a variety of possible origin stories.

    'Dragon Age: Origins' game logo
    Six possible hero Origin stories available in 'Dragon Age: Origins'
    6 possible hero Origin Stories.
    View larger.
    Fighting a dragon using magic in 'Dragon Age: Origins'
    3 classes and 3 races to play as.
    View larger.
    Dwarf city in 'Dragon Age: Origins'
    Stunning 3D environments.
    View larger.
    Combining spells to create a unique effect in 'Dragon Age: Origins'
    Spell combining abilities.
    View larger.
    Party-based combat in 'Dragon Age: Origins'
    Party-based combat using NPCs.
    View larger.
    Story
    In Dragon Age: Origins the survival of humanity rests in the hands of those chosen by fate. You are a Grey Warden, one of the last of an ancient order of guardians who have defended the lands on the continent of Thedas throughout the centuries. Betrayed by a trusted general in a critical battle, you must hunt down the traitor and bring him to justice. As you fight your way towards the final confrontation with an evil nemesis, you will face monstrous foes and engage in epic quests to unite the disparate peoples of a world at war. A romance with a seductive shapeshifter may hold the key to victory, or she may be a dangerous diversion from the heart of your mission. To be a leader, you must make ruthless decisions and be willing to sacrifice your friends and loved ones for the greater good.

    Gameplay
    Dragon Age: Origins is a 3D oriented RPG based in a dark, heroic, fantasy realm where moral choices have a lasting impression on the people you meet, the members of your own party and the world around you. The inclusion of subtitle "Origins" in the game's title refers to the six unique origin stories available to new heroes as a new game begins. Each of these has an impact on the player's motivations and his or her experience, and renders a unique prelude, path, and possible ending(s) to the game. There are many different endings to the game based on the origin story of the character and the choices you make as you play through the game. The game features three character classes--warrior, mage, and rogue--and three races of being--Human, Elf or Dwarf--that can assume these classes. Although most game elements, such as weapons, magic, etc., are available to any character, each class and race has different strengths, abilities and affinities which lend themselves to better utilizing different elements. Dragon Age: Origins is a single player game based on party-based gameplay and combat where the player can join, control and quest with up to three non-player characters (NPCs). Players can also quest alone if they so choose, but with the chance of survival are slim. Convincing NPCs to join you, and treating them well may be necessary depending on the varying sentiments between the player and the NPC, or between the NPC's in the party based on the chosen history written into the origin story accepted at the beginning of the game. This uncertainty allows for a variety of possible dynamics within the party ranging from open hostility, all the way to romance. The game progresses in real-time via a pause-and-play tactical combat system that allows the player to check inventory levels, equip a character, etc. in a slight vacuum. Additional features found in the game include: a combination of a standard loot system and a currency system based on gold silver and copper; advanced character customization functionality; the use of poison, traps and herbalism; dual-wielding skills; and "spell combos," which allow players to chain together different spells to create a unique effects.

    Key Game Features

  • BioWare’s deepest universe to date with over 80 hours of gameplay and more than double the size and scope of Mass Effect.
  • Travel throughout dozens of environments and fully immerse yourself in a shattered world that is on the brink of utter annihilation.
  • An epic story that is completely shaped and reactive to your play style.


  • Complex moral dilemmas offering no easy choices.
  • Tailor your Dragon Age: Origins experience from the very beginning by choose from six different origin stories.
  • Decide how to handle complex issues like murder, genocide, betrayal, and the possession/sacrificing of children without the security of a good/bad slider to tell you what to do.


  • Full character customization allowing the player to sculpt a hero in your own image or fantasy.
  • Elaborate character creator allows you to create your own hero unique from anyone else.
  • Shape your character’s personality and morality based on the choices you make throughout the game.


  • Engage in bone-crushing, visceral combat engaging in battle against massive and terrifying creatures.
  • Unleash legendary powers and choose from over 100 different magical spells and skills.
  • Experience the adrenaline rush of brutal combat, beheading your foes or casting spells that make enemies explode from within.




  • Bonus Items Included with Dragon Age: Origins Collector's Edition for Xbox 360:

  • Tin case.
  • Bonus DVD including:
  • A making of documentary
  • Soundtrack
  • Trailers
  • Wallpaper
  • Concept art video
  • Strategy tips


  • Cloth map.
  • 3 pieces of exclusive in-game content:
  • Bergen’s Honor: A massive helmet made out of dragonbone (+2 to armor, +25 physical resistance, +6 to attack).
  • Grimoire of the Frozen Wates: A special book that adds +3 to all attributes when read.
  • Final Reason: A magical staff of immense power (adds to damage, spell power, and fire damage).


  • "The Stone Prisoner" unlockable bonus quest and unlockable character, Shale.
  • Exclusive in-game item for use in the upcoming title Mass Effect 2.



  • Customer Reviews

    Dragon Age: Origins CE - First Imnpressions5
    I think most gamers are already aware of BioWare's pedigree, and they have stated that Dragon Age is the "spiritual successor to Baldur's Gate." Myself, the only thing I was worried about was EA's heavy hand in BW's back pocket, fortunately, this definitely does NOT seem to be the case.

    Dragon Age: Origins is a very well thought out and then realized fantasy world. You start by making a choice... male or female and then - one of five different races (there are actually only three races, but elves and dwarves come in two different varieties each), one of three different classes (warrior, mage, or rogue) that will eventually branch off into one of four different specialties. Each choice has it's "Origins" in the form of a specific story line unique to each race with each class, obviously, taking a different approach to that story. I first played the human noble origin, and am now on the elves, then I'll do the dwarves... I'll take the race that I like playing the best and that will be my main character. (Seeming as there's an achievement for each Origin, it's rewarding to take this approach as well).

    The graphics are incredible and the sound is just as incredible, I'm not actually sure that there is a way to play this game and *not* get immersed, no - lost, in it. I also like the controller scheme, it proved to be very intuitive once I spent a few minutes with it. There's only one action button (A) the other three are skill or talent specific with (RT) acting as a shift so you can get 2 sets of three commands (all mapable on the fly). On the other side (LT) pulls up a radial menu that lets you access most of your different commands - similar to how Mass Effect used radial menu's but this one is staked, after you select from the main tree you get a second radial to pick your specific action, and just like ME the radial menu pauses the game. I will do a full review when I get done with my first playthrough.

    What I wanted to comment specificaly on was the collector's edition. Is the CE worth the extra money? To me it absolutely was. It's all packaged really nice in a metal case with a map and an extra DVD with a lot of content. On the DVD besides the gratuitous "Making of..." videos, game art, and other comentaries there is also a video strategy guide --by the lead designer at BioWare-- and it's really informative. Besides giving some sage advise on different character builds and play styles he also drops some hints as to where to find some of the most powerful items in the game for each class. My favorite part of the Collector's Edition, however, is the extra in-game content. For opting with the CE you get 3 special items: a book, a staff, and a helmet (all heavily enchanted, of course), and you also get the 'Blood Dragon' armor that will also be useable in Mass Effect 2 (how cool is that?) and it tops off with the 'Stone Prisoner' quest - please note that this quest is available for purchase seperately as DLC on BioWare's server, but it's not cheap. All in all I am very happy with the CE and I would recommend it over the standard version any day.

    **edit 11/15/2009**
    I have finished every origin plot line and opted for a female human rogue for my first playthrough. I'm maybe 1/3 of the way through it, I don't have a lot of time to play right now and when I do play I'm trying to cover all ground possible before I move on. I don't want to get too specific in case of spoilers, but I will say the only thing that I can find to complain about so far is a slight lack of depth as far as tactics that are offered and too many talents available compared to how many points you get to spend on them. I will say that BioWare has a good amount of possible tactics to apply to whichever character, BUT in order to get enough slots to make it really worthwhile you have to spend your talent points on tactics.

    Personally, I am currently of the mind that there are way too many skills and talents and not enough points available to even end up with 1/3 of them by the end of leveling (it appears there is a level 20 cap *3.15*>there is no cap, level 20 is considered the top tier entry level* but skills and talents could still use some an update). Then they make it not just individual talents to focus on, but in trees of four - this makes for some hard decisions when you level. This is a detraction for me because I'll end up micro-analyzing which skill/talent I should get instead of playing the game! Mages have it worst. They have a considerably larger spell tree than the warrior or rogue have for skill trees. Being that this is the only thing I have found thus far to have a serious gripe about I still contend that this is by far one of the better games to come along in a while.

    **edited 03.15.10**
    I have finished a thorough playthrough on the X360 and am about 1/3 through a PC playthrough. I maintain most of my original enthusiasm for this title. If I could revote I would make it a 4-star rating, but this is still a very solid addition to the rpg game realm. There is some definite shortcomings with the whole "tactics" style gameplay, which is almost surprising considering how much Bioware seems to have put into it - but its there. Mainly, as far as tactics go there's really only one option and that's have your warriors charge in and take'em downand leave spellcasters in the rear of the battlefield. You **as in the character you're controlling** can attempt to flank, but that's about it. Sadly there's no attempt at a stealthier style of gameplay and combat. Even so, battles can stil be enjoyable but it definitely leaves a hole in the combat system. My main complaint about DA:O is that **everything** is scripted, just try to surprise attack any enemy -- can-not be done. This is because combat is only initiated through the conversation options; unless its an attack on the map screen while traveling. You can't just attack somebody because you want to and this is almost unforgivable. Hopefully with the sequel to this they will change that. Currently I am waiting to play Awakenings and Return to Ostagar, I decided to wait to play RtO until Awakenings came out and I'm sure I'll enjoy it. I have enjoyed this title mostly, except for the combat hangups which I really hope they fix.

    Bethesda's current stance is that they have become a publishing house and wont be making games anymore - Fallout's next game has gone to another designer (Obsidian, I think it was) and there is reportedly *not* going to be an Elder Scrolls 5 (I was completely floored by this). This is going to leave a huge gap in the fantasy rpg genre which Dragon Age could definitely make a grap for the gold at, but for me they really need to re-address their whole combat system to allow you to attack or not when you want to and have better control of your party and actually have some tactical obtions: flanking, 2nd wave, surprise attacks, etc. Without a new TES I will definitely be paying attention to what Bioware does with this title.


    **edit 03.15.10** final review addendum
    **edit 11.21.09** grammatical correction

    Thanks for reading and game on....

    Best Western RPG in a Decade5
    Deluxe edition stuff at the very end.

    If you don't want to read my retarded ode to Bioware, please skip ahead to where it says, "Actual Review!".

    Ah, Bioware. You're like an old girlfriend. The one who defined love for me (1). Then you hurt me (2). I still loved you, but I didn't understand; why did you have to do that?

    You went your way and I went mine. Eventually I learned to forget. I met new people; sometimes I'd fall in love, but it was never quite the same (3).

    We'd see each other every couple years, and we'd have a lot of fun for a night or two (4). But other times I thought to myself, "What are you doing with your life? We could be happy together! Why are you doing this? (5). After these ultimately disappointing hookups I'd always dig up our old photos and go through them (6). I'm not ashamed to say I cried a little.

    You always told me you were searching for something. Learning who you were, and how to be.

    Then, one day in early November, you called me. You said, "I know now; I know who I am. I know where I belong: with you." And then you came back home to me.

    Then it all became so clear; you HAD been learning. It was the old you, but a new version! Everything past was prologue to this; the version of you I always knew was there. I just needed to have faith, and you'd see it too, and we could get back what we had, what we'd always known was us.

    I love you Bioware. I realize now I've always loved you. Thank you for being in my life.

    Answer Key!

    1. Baldur's Gate I and II, the infinity engine that led to Icewind Dale, Fallout, and Planescape

    2. Neverwinter Nights

    3. The Elder Scrolls, Neverwinter Nights 2, FFX, FFXII

    4. KOTOR, Mass Effect

    5. Jade Empire, Sonic RPG

    6. all those replays of BGII

    ACTUAL REVIEW!

    This is the best cRPG experience I've had in ten years. It becomes very clear within the first few minutes of your Origin story that you're experiencing gaming history. Not the revolutionary, innovative, awesome new mechanic kind of gaming history. This is analogous to a new album from your favorite artist that's been doing experimental side-projects for the last few years, and now comes out with a solid, deep, meaningful effort in a well-established form.

    All the old ingredients are here: rich, meaningful character relationships; deep, tactically challenging combat; well written, thought-provoking dialogue trees. In short, everything you knew Bioware was capable of, but hasn't been fully present in any of their games since BGII.

    Don't get me wrong; I've liked almost all of their games since then (Jade Empire and the Sonic RPG being the exceptions). It's just that none have fully satisfied me, or they've left me with the nagging feeling that something's just not quite right (re: KOTOR and Mass Effect feel slightly underdone).

    This game is an instant classic, from a master of the genre. It's the kind of game that will be added to the roster of eminently replayable games (BGII, Fallout 1+2, Morrowind, Final Fantasy [pick your favorite], etc.). It's as good as or better than all of those.

    Now, those of you that have NOT played Baldur's Gate, Fallout, Icewind Dale, NWN2, beware.

    As evidenced by the very few negative reviews, the ad campaign for this game is not very representative of the content. This is a true western RPG, especially if you're getting it on the PC. Combat is challenging on every difficulty mode but easy.

    IT IS BY NO MEANS a hack-and-slash or action RPG!!!

    I still recommend it, but be prepared to open your mind to a new experience.

    For those of you trying to decide on which version to get, here are some things:

    If you played and loved Baldur's Gate, and got it because you bought into the "spiritual successor to Baldur's Gate" thing, get it for the PC, no question.

    On the console, the camera is locked in behind the character in the style of Knights of the Old Republic or Mass Effect. This is fine for those who fell in love with Bioware since their console years began, but not if you want to play it for full tactical enjoyment.

    Also, if you have a capable PC, the graphics are far superior to the consoles, which is often the case.

    360 vs. PS3?

    PS3 looks better, 360 moves smoother. 6 of 1.

    Don't hesitate. Buy this game.
    Learn it,
    Live it,
    Love it:

    Bioware is Back.

    P.S. For those of you getting the Deluxe Edition, the added content is completely worth it. You don't have to feel cheated; they did it right. Worth every last penny.

    Excellent game4
    If you've played the game, I don't think I need to tell you all how fun Dragon Age is. If you haven't and you like RPGs in ANY way shape or form, go play it now. It's deep, immersive, you actually care about the characters and story, the different endings and ways that quests can be handled keeps you coming back for more, it's all great. With the recently released expansion Awakenings, it's the best time to get what was easily the best RPG of 2009. I won't actually spoil anything about the game itself by giving it a review, just know you should pick it up (even if as a rental first) and give it a try yourself, you won't be sorry.

    Now that being said, the extra's with the special edition were pretty good in their own rights. For those who own Mass Effect 2 (another GREAT RPG) it comes with the special crossover blood dragon armor for both games as DLC, as well as three items of varying usage; the helmet being the best and ring the worst, and shale's; who is a much-needed addition to the team as a "tank" character and crowd-control comes free as well (as opposed to the 1500 or so points to buy her). One small caveat though: the terry-cloth map of Ferelden frays easily along the edges. Take care of it and it should be fine, but this small nuisance could easily have been remedied I believe.


    Price:

    Related Links : Product by Amazon or shopping-lifestyle-20 Store

    ไม่มีความคิดเห็น:

    แสดงความคิดเห็น